Search found 30 matches

by pugnacious
Sat Mar 22, 2008 10:11 pm
Forum: Team Fortress 2
Topic: How many points should a player lose for a death ?
Replies: 57
Views: 14558

Re: How many points should a player lose for a death ?

@ So Uncivilized "I wonder what the highest kills per hour is out there??" I'm at 86.2 kills/hour. 7242 kills and 84 hours at the time of this post. Ranked 19th. 3:1 ratio. Spam is at 91.4 kills/hour, but he's also only 2:1 kill:death ratio. I don't see any at first glance that are higher....
by pugnacious
Sat Mar 22, 2008 9:49 am
Forum: Team Fortress 2
Topic: How many points should a player lose for a death ?
Replies: 57
Views: 14558

Re: How many points should a player lose for a death ?

Voted: 1/2 Actually, when you lose 25 for a death, you can get a 3:1 ratio and easily still gain points. You'll make up the rest through captures, destroying buildings, etc. Before the currents stats, that's how I got to the top at least. I actually didn't mind it being 25 for a death to be honest. ...
by pugnacious
Sat Mar 22, 2008 9:41 am
Forum: Team Fortress 2
Topic: So my wife says to me this morning...
Replies: 8
Views: 1853

Re: So my wife says to me this morning...

I LOL'd at that. I can picture that in my head easily. Good stuff. :)
by pugnacious
Fri Mar 21, 2008 12:38 pm
Forum: Team Fortress 2
Topic: Stats - some changes
Replies: 101
Views: 19866

[quote="TheCarpe";p="80077"]This kind of thinking baffles me. Avoiding conflict, hurting your team by standing back instead of fighting, all on the basis of maintaining a rank that has no basis on the acual game. I just don't get it. Self preservation is an excellent way to play ...
by pugnacious
Fri Mar 21, 2008 1:47 am
Forum: Team Fortress 2
Topic: Stats wipe
Replies: 42
Views: 10046

Re: Stats wipe

5. BOTTLE 2.00 555 9.39% 9.39%
by pugnacious
Fri Mar 21, 2008 12:41 am
Forum: Team Fortress 2
Topic: Stats - some changes
Replies: 101
Views: 19866

Re: Stats - some changes

I wouldn't mind getting more points for melee kills, but that's more of a fun thing than a teamwork thing. Personally, 10% of my TOTAL kills are with a bottle. Hehe.
by pugnacious
Thu Mar 20, 2008 11:56 pm
Forum: Team Fortress 2
Topic: Who are your biggest nemesis ?
Replies: 86
Views: 18046

Re: Who are your biggest nemesis ?

[quote="Thorn";p="79778"]lol what a fun thread, looks like these are the lucky winners. I hate you all!

1. And/Or 0.35
2. Pugn@ciouS 0.37
[/quote]

Wow, I finally made a list. I guess I'm going to have to try harder. :-/
by pugnacious
Mon Mar 03, 2008 2:50 pm
Forum: Team Fortress 2
Topic: Changes to Team Fortress 2
Replies: 31
Views: 4493

Changes to Team Fortress 2

On the subject of tweaks to Team Fortress 2, I have one regarding the Scout class. I stated this in a different topic, but was curious to see what most of you think. This is a serious suggestion. I think the Scout needs a slight nerf, and this is what I think would work. Let me clarify the Scattergu...
by pugnacious
Mon Mar 03, 2008 2:30 pm
Forum: Team Fortress 2
Topic: Hehe!
Replies: 31
Views: 6106

Re: Hehe!

If I wanted to make a serious suggestion of a game improvement, the Steam forums would be the last place I would introduce it. For example, their Counter-Strike forum makes my head ache and makes me want to slaughter kittens, because of the shear amount of immature, ignorant kids running rampant on ...
by pugnacious
Mon Mar 03, 2008 2:21 pm
Forum: Team Fortress 2
Topic: Hehe!
Replies: 31
Views: 6106

Re: Hehe!

I have played a Scout for many hours, and I still have this opinion. First, I don't think you're actually reading what I am writing--and fully understanding--by what you're replying with, and I'm not going to repeat it a third time. Second, I think you're judging how the class should be from the sta...
by pugnacious
Mon Mar 03, 2008 1:59 pm
Forum: Team Fortress 2
Topic: Hehe!
Replies: 31
Views: 6106

Re: Hehe!

If the scattergun were to be nerfed in any way, shape, or form, I could guarentee you that it would break the class. I don't think the change I suggested in my Edit would "break the class". I still think the class is more for nuisance and not for pure damage dealing, and the way it's set ...
by pugnacious
Mon Mar 03, 2008 12:49 pm
Forum: Team Fortress 2
Topic: Hehe!
Replies: 31
Views: 6106

Re: Hehe!

Want to quote you on this, cause that's what this thread is all about. The ammos were nerfed because the classes were out preforming their intended purposes. Soldier wasn't ment to be being used for long range, and the demo wasn't bespose to be spamming. The soldier was nerfed because it was ment t...
by pugnacious
Sun Mar 02, 2008 1:29 pm
Forum: Tech Corner
Topic: For the unbelievers...
Replies: 9
Views: 1885

Re: For the unbelievers...

True it could have been in either. You can move or remove it if you like, I guess. P.S. - (Steam Friends Converstion *Expand the quote.) Pugn@cious: http://www.theville.org/viewtopic.php?p=76785#76785 WNxXerox: Why did that take you can hour to complete? Pugn@ciouS: You mean 10 minutes? WNxXerox: Wh...
by pugnacious
Sun Mar 02, 2008 1:12 pm
Forum: Tech Corner
Topic: For the unbelievers...
Replies: 9
Views: 1885

For the unbelievers...

http://img519.imageshack.us/img519/9287/desktopnz7.th.jpg http://img519.imageshack.us/img519/8043/screenshotsa9.th.jpg TF2 at 1680*1050 with max settings + 2xAA + 16xAF. I have it capped at 125fps. 3DMark in my sig. No joke. P.S. - This isn't to brag so much as to prove I'm not a liar. (*cough* WNx...
by pugnacious
Tue Feb 12, 2008 4:03 am
Forum: Team Fortress 2
Topic: A Sobering Statistic
Replies: 17
Views: 2702

Re: A Sobering Statistic

These stats will just blow your mind!

http://steamcommunity.com/profiles/7656 ... 277003/TF2