Search found 41 matches
- Sat Feb 02, 2008 1:36 pm
- Forum: Team Fortress 2
- Topic: TF2 favorite class
- Replies: 82
- Views: 12364
Re: TF2 favorite class
Medic, Heavy, Demo, Pyro.....notice these are all pretty much no-aim classes. I suck at anything you've got to aim with....pretty sad, I know...but I do have fun playing these classes.
- Wed Jan 30, 2008 11:55 am
- Forum: Team Fortress 2
- Topic: Warpath or Warpath_Final
- Replies: 43
- Views: 7968
- Wed Jan 23, 2008 11:17 pm
- Forum: Team Fortress 2
- Topic: "Battlefield Heroes"...TF2 competition?
- Replies: 17
- Views: 4280
Re: "Battlefield Heroes"...TF2 competition?
With that in mind, do we all have to ask ourselves what we'd like to endure more? Will games have to include in-game advertising or a pay-per-month sub.scription base to remain profitable? I'm hoping someone comes along with a different business model...one that can maintain profitability with a min...
- Tue Jan 22, 2008 8:02 pm
- Forum: Team Fortress 2
- Topic: "Battlefield Heroes"...TF2 competition?
- Replies: 17
- Views: 4280
Re: "Battlefield Heroes"...TF2 competition?
Too true...I can only imagine what the "Light Advertising" would turn into...a beast all its own no doubt! "Welcome to the Pepsi Battlefield Heroes Arena...where you and all your friends do battle for FREE....with a Pepsi in hand." Any kill via splash damage would be "Brough...
- Tue Jan 22, 2008 1:52 pm
- Forum: Team Fortress 2
- Topic: "Battlefield Heroes"...TF2 competition?
- Replies: 17
- Views: 4280
- Mon Jan 21, 2008 1:24 pm
- Forum: Team Fortress 2
- Topic: "Battlefield Heroes"...TF2 competition?
- Replies: 17
- Views: 4280
"Battlefield Heroes"...TF2 competition?
http://www.nytimes.com/2008/01/21/technology/21game.html?ref=technology It's an interesting model, and it'll probably succeed, but I'd rather pay $50 for a game that creates an even playing field, than get a free download and have to compete against people buying their way to the top. Anyway...it se...
- Fri Jan 18, 2008 9:16 am
- Forum: Source SDK and Mapping
- Topic: [WIP]cp_avantiville
- Replies: 219
- Views: 45819
Re: [WIP]cp_avantiville
Wow B.....everything looks stunning...can't wait to give this a go.
- Fri Jan 18, 2008 8:57 am
- Forum: Team Fortress 2
- Topic: What are your thoughts about crits...?
- Replies: 60
- Views: 11084
Re: What are your thoughts about crits...?
Crits are great....I just have to tell myself, "Sometimes I'm dishing them out" when I get one-shotted 1/100th of a second before activating my uber charge.
- Tue Jan 15, 2008 1:02 pm
- Forum: Team Fortress 2
- Topic: Anyone played on servers with melee only overtime?
- Replies: 9
- Views: 2989
Re: Anyone played on servers with melee only overtime?
If you allow players to keep classes and just enable melee-only, are there crashes? That sounds like a great alternative to turtle-fests.
- Tue Jan 15, 2008 1:00 pm
- Forum: Team Fortress 2
- Topic: Letter of appreciation for our Medics
- Replies: 23
- Views: 5505
- Thu Dec 27, 2007 1:03 am
- Forum: Team Fortress 2
- Topic: Hilarious TF2 Vid
- Replies: 33
- Views: 6407
Re: Hilarious TF2 Vid
That's funny....sort of. I would have switched servers instantly if that had happened to me.....so I can see how it would be damaging. I'm lucky to get 15 hours of playtime in a week, what with school, work, and family commitments, so I don't want it ruined with stunts like that. Having said...I agr...
- Sat Dec 15, 2007 4:08 pm
- Forum: Team Fortress 2
- Topic: TF2 Steam stats
- Replies: 2
- Views: 1556
Re: TF2 Steam stats
Batman...you've got to keep in mind that the Pyro basically has two melee weapons, as their flamethrower is designed for complete close-up work, too. So I'm guessing they made the axe twice as long because they knew the limits of the flamethrower, and thus thought they'd beef up the axe to compensat...
- Fri Dec 14, 2007 6:42 pm
- Forum: Team Fortress 2
- Topic: TF2 SPAM!!
- Replies: 601
- Views: 71081
Re: TF2 SPAM!!
Ze Bonesaw
- Fri Dec 14, 2007 6:41 pm
- Forum: Team Fortress 2
- Topic: What bugs me...
- Replies: 54
- Views: 11724
Re: What bugs me...
Yeah, but that's just bad medic-ing, too...I'd never intentionally lead someone on then detach.....what sucks is when you get stickied/blown away from your target....and as you're flying through the air you watch the uber wear off and they end up dying.
- Fri Dec 14, 2007 3:12 pm
- Forum: Team Fortress 2
- Topic: TF2 SPAM!!
- Replies: 601
- Views: 71081
Re: TF2 SPAM!!
SMG