Search found 24 matches
- Tue Jun 23, 2009 11:36 pm
- Forum: Source SDK and Mapping
- Topic: New map: ctf_timbertown
- Replies: 10
- Views: 10190
Re: New map: ctf_timbertown
Done with beta 2... CTF_Timbertown Version: b2 (2009-06-23) Download: http://s90652007.onlinehome.us/tf2/ctf_timbertown_b2.7z New in Beta 2: * Optimized a bit more I get a consistent 150fps+ on a 4850 (cl_showfps) * Changed water-area house, now accessible Arena_timbertown is also ready! Comes in 2 ...
- Wed Jun 10, 2009 8:06 pm
- Forum: Source SDK and Mapping
- Topic: New map: ctf_timbertown
- Replies: 10
- Views: 10190
Re: New map: ctf_timbertown
The trees are about 90% blocked I made cone brushes for them, you can still skim thru the outer branches.
- Wed Jun 10, 2009 5:51 pm
- Forum: Source SDK and Mapping
- Topic: New map: ctf_timbertown
- Replies: 10
- Views: 10190
New map: ctf_timbertown
For your consideration: ctf_timbertown An initial playtest was done, its chaotic for the first 5-10mins then people get sick of getting their ass kicked and start playing a real game :) To do list: * Add skybox * Add more team area coloring * Add general detail * Optimize * May make an arena version...
- Thu Sep 04, 2008 12:36 am
- Forum: Team Fortress 2
- Topic: New TC Map: TC_Spectre
- Replies: 12
- Views: 2646
Re: New TC Map: TC_Spectre
Thanks guys, I appreciate the support 

- Tue Sep 02, 2008 1:13 am
- Forum: Team Fortress 2
- Topic: New TC Map: TC_Spectre
- Replies: 12
- Views: 2646
I just got done with Beta 5, I have only tested this on my own, it seems fine! http://s90652007.onlinehome.us/tf2/tc_spectre_b5.7z Changes - Opened up the 'Tunnel of Death' that goes to point C, should reduce the choke point a bit - Opened up a side passage that runs thru the 2-Turbines room - Optim...
- Wed Aug 13, 2008 5:35 pm
- Forum: Team Fortress 2
- Topic: New TC Map: TC_Spectre
- Replies: 12
- Views: 2646
Re: New TC Map: TC_Spectre
UPDATE beta 3 is ready, there doesnt appear to be any showstoppers (but theres only so much testing u can do on your own) New stuff - 2 routes added - 30s Setup timer - More detail - More optimization Known Issues - the setup doors kill if youre too close when they open (can be funny) http://s906520...
- Tue Jul 29, 2008 3:32 pm
- Forum: Team Fortress 2
- Topic: New TC Map: TC_Spectre
- Replies: 12
- Views: 2646
Re: New TC Map: TC_Spectre
I switched the Blue and Red start locations, they both have 1 open and 1 confined area each now.
- Tue Jul 29, 2008 1:08 am
- Forum: Team Fortress 2
- Topic: New TC Map: TC_Spectre
- Replies: 12
- Views: 2646
Re: New TC Map: TC_Spectre
Vimeo removed the video cos its footage of a commercial game, good look to them getting a rival to YouTube going! Actually its a great vid site bar the restrictions. Anyways... UPDATE: TC_Spectre - Version: b2b (2008-07-28) Download 10MB Zip - http://s90652007.onlinehome.us/tf2/tc_spectre_b2b.7z Scr...
- Sun Jul 27, 2008 4:31 pm
- Forum: Team Fortress 2
- Topic: New TC Map: TC_Spectre
- Replies: 12
- Views: 2646
New TC Map: TC_Spectre
Public Beta 2 released... TC (hydro) style map. Download and screenies here: http://www.fpsbanana.com/maps/60761 Download and YouTube fly thru here : http://s90652007.onlinehome.us/tc_spectre.html High Quality Fly Thru: http://www.youtube.com/watch?v=yggBiS2J6zE&fmt=18 Please leave feedback here...
- Fri Jul 11, 2008 12:22 am
- Forum: Team Fortress 2
- Topic: New map: CTF_2phort
- Replies: 6
- Views: 1687
Re: New map: CTF_2phort
Not sure if that is sarcasm or not...
Anyway, if you guys decide to give a try I suggest its when u have a near 24 player (willing crowd). The forts are the same size as 2fort , its just the middle section that makes the map look that much bigger.
Anyway, if you guys decide to give a try I suggest its when u have a near 24 player (willing crowd). The forts are the same size as 2fort , its just the middle section that makes the map look that much bigger.
- Thu Jul 10, 2008 7:47 pm
- Forum: Team Fortress 2
- Topic: New map: CTF_2phort
- Replies: 6
- Views: 1687
New map: CTF_2phort
For your consideration... Based on 2fort and a bit of Well. I may change out some of the 2fort parts depending on feedback etc. There is an exit tunnel that can be opened from the enemy side only. Feedback always welcome, enjoy! http://www.fpsbanana.com/maps/58786 YouTube run thru here: http://www.y...
- Thu Apr 10, 2008 4:15 pm
- Forum: Team Fortress 2
- Topic: [Map update] CTF_Powerhouse_Jr
- Replies: 3
- Views: 1385
Re: [Map update] CTF_Powerhouse_Jr
Jr is better for 16-24 players and the Original (Sr?) is good with a full 24-32 player server.
- Thu Apr 10, 2008 1:31 pm
- Forum: Team Fortress 2
- Topic: [Map update] CTF_Powerhouse_Jr
- Replies: 3
- Views: 1385
[Map update] CTF_Powerhouse_Jr
CTF_Powerhouse_Jr Map updated to beta 6, this is near final. Filefront download: http://files.filefront.com/ctf+powerhouse+jr+b67z/;9982485;/fileinfo.html Screenshots, Flyby video and downloads: http://s90652007.onlinehome.us Also the larger original version is on there and is final. Thanks! Noggin
- Tue Feb 19, 2008 4:27 pm
- Forum: Team Fortress 2
- Topic: Map time
- Replies: 4
- Views: 1080
Map time
I was playing cp_badlands last night and the map went on so long people started leaving.
Isnt there meant to be a map change after 3 wins or 30 mins?
Isnt there meant to be a map change after 3 wins or 30 mins?
- Sun Feb 17, 2008 8:52 pm
- Forum: Team Fortress 2
- Topic: New Map: CTF_Powerhouse_Jr
- Replies: 0
- Views: 1323
New Map: CTF_Powerhouse_Jr
Hey Ville people, please consider this for your rotation... CTF_Powerhouse_Jr I gave CTF_Powerhouse an overhaul and scaled it down a lot, its more of a Well shape now. If you can think of a better name, let me know :) New screenshots have been added below. ___________________________________________...