Search found 24 matches

by Noggin
Tue Jun 23, 2009 11:36 pm
Forum: Source SDK and Mapping
Topic: New map: ctf_timbertown
Replies: 10
Views: 10190

Re: New map: ctf_timbertown

Done with beta 2... CTF_Timbertown Version: b2 (2009-06-23) Download: http://s90652007.onlinehome.us/tf2/ctf_timbertown_b2.7z New in Beta 2: * Optimized a bit more I get a consistent 150fps+ on a 4850 (cl_showfps) * Changed water-area house, now accessible Arena_timbertown is also ready! Comes in 2 ...
by Noggin
Wed Jun 10, 2009 8:06 pm
Forum: Source SDK and Mapping
Topic: New map: ctf_timbertown
Replies: 10
Views: 10190

Re: New map: ctf_timbertown

The trees are about 90% blocked I made cone brushes for them, you can still skim thru the outer branches.
by Noggin
Wed Jun 10, 2009 5:51 pm
Forum: Source SDK and Mapping
Topic: New map: ctf_timbertown
Replies: 10
Views: 10190

New map: ctf_timbertown

For your consideration: ctf_timbertown An initial playtest was done, its chaotic for the first 5-10mins then people get sick of getting their ass kicked and start playing a real game :) To do list: * Add skybox * Add more team area coloring * Add general detail * Optimize * May make an arena version...
by Noggin
Thu Sep 04, 2008 12:36 am
Forum: Team Fortress 2
Topic: New TC Map: TC_Spectre
Replies: 12
Views: 2646

Re: New TC Map: TC_Spectre

Thanks guys, I appreciate the support :)
by Noggin
Tue Sep 02, 2008 1:13 am
Forum: Team Fortress 2
Topic: New TC Map: TC_Spectre
Replies: 12
Views: 2646

I just got done with Beta 5, I have only tested this on my own, it seems fine! http://s90652007.onlinehome.us/tf2/tc_spectre_b5.7z Changes - Opened up the 'Tunnel of Death' that goes to point C, should reduce the choke point a bit - Opened up a side passage that runs thru the 2-Turbines room - Optim...
by Noggin
Wed Aug 13, 2008 5:35 pm
Forum: Team Fortress 2
Topic: New TC Map: TC_Spectre
Replies: 12
Views: 2646

Re: New TC Map: TC_Spectre

UPDATE beta 3 is ready, there doesnt appear to be any showstoppers (but theres only so much testing u can do on your own) New stuff - 2 routes added - 30s Setup timer - More detail - More optimization Known Issues - the setup doors kill if youre too close when they open (can be funny) http://s906520...
by Noggin
Tue Jul 29, 2008 3:32 pm
Forum: Team Fortress 2
Topic: New TC Map: TC_Spectre
Replies: 12
Views: 2646

Re: New TC Map: TC_Spectre

I switched the Blue and Red start locations, they both have 1 open and 1 confined area each now.
by Noggin
Tue Jul 29, 2008 1:08 am
Forum: Team Fortress 2
Topic: New TC Map: TC_Spectre
Replies: 12
Views: 2646

Re: New TC Map: TC_Spectre

Vimeo removed the video cos its footage of a commercial game, good look to them getting a rival to YouTube going! Actually its a great vid site bar the restrictions. Anyways... UPDATE: TC_Spectre - Version: b2b (2008-07-28) Download 10MB Zip - http://s90652007.onlinehome.us/tf2/tc_spectre_b2b.7z Scr...
by Noggin
Sun Jul 27, 2008 4:31 pm
Forum: Team Fortress 2
Topic: New TC Map: TC_Spectre
Replies: 12
Views: 2646

New TC Map: TC_Spectre

Public Beta 2 released... TC (hydro) style map. Download and screenies here: http://www.fpsbanana.com/maps/60761 Download and YouTube fly thru here : http://s90652007.onlinehome.us/tc_spectre.html High Quality Fly Thru: http://www.youtube.com/watch?v=yggBiS2J6zE&fmt=18 Please leave feedback here...
by Noggin
Fri Jul 11, 2008 12:22 am
Forum: Team Fortress 2
Topic: New map: CTF_2phort
Replies: 6
Views: 1687

Re: New map: CTF_2phort

Not sure if that is sarcasm or not...

Anyway, if you guys decide to give a try I suggest its when u have a near 24 player (willing crowd). The forts are the same size as 2fort , its just the middle section that makes the map look that much bigger.
by Noggin
Thu Jul 10, 2008 7:47 pm
Forum: Team Fortress 2
Topic: New map: CTF_2phort
Replies: 6
Views: 1687

New map: CTF_2phort

For your consideration... Based on 2fort and a bit of Well. I may change out some of the 2fort parts depending on feedback etc. There is an exit tunnel that can be opened from the enemy side only. Feedback always welcome, enjoy! http://www.fpsbanana.com/maps/58786 YouTube run thru here: http://www.y...
by Noggin
Thu Apr 10, 2008 4:15 pm
Forum: Team Fortress 2
Topic: [Map update] CTF_Powerhouse_Jr
Replies: 3
Views: 1385

Re: [Map update] CTF_Powerhouse_Jr

Jr is better for 16-24 players and the Original (Sr?) is good with a full 24-32 player server.
by Noggin
Thu Apr 10, 2008 1:31 pm
Forum: Team Fortress 2
Topic: [Map update] CTF_Powerhouse_Jr
Replies: 3
Views: 1385

[Map update] CTF_Powerhouse_Jr

CTF_Powerhouse_Jr Map updated to beta 6, this is near final. Filefront download: http://files.filefront.com/ctf+powerhouse+jr+b67z/;9982485;/fileinfo.html Screenshots, Flyby video and downloads: http://s90652007.onlinehome.us Also the larger original version is on there and is final. Thanks! Noggin
by Noggin
Tue Feb 19, 2008 4:27 pm
Forum: Team Fortress 2
Topic: Map time
Replies: 4
Views: 1080

Map time

I was playing cp_badlands last night and the map went on so long people started leaving.

Isnt there meant to be a map change after 3 wins or 30 mins?
by Noggin
Sun Feb 17, 2008 8:52 pm
Forum: Team Fortress 2
Topic: New Map: CTF_Powerhouse_Jr
Replies: 0
Views: 1323

New Map: CTF_Powerhouse_Jr

Hey Ville people, please consider this for your rotation... CTF_Powerhouse_Jr I gave CTF_Powerhouse an overhaul and scaled it down a lot, its more of a Well shape now. If you can think of a better name, let me know :) New screenshots have been added below. ___________________________________________...