Search found 21 matches

by Atreus
Thu Dec 24, 2009 9:36 am
Forum: Source SDK and Mapping
Topic: [WIP]avantiville
Replies: 254
Views: 543553

[quote="l3eeron";p="216230"]Hey guys...


I'm picking this back up, I found all my files. I'm hoping with a fresh head I can either find the bug, or bite the bullet and redo the spawns.

Wish me luck! :lol:[/quote]
Hurray!
by Atreus
Tue Jul 07, 2009 8:26 am
Forum: Source SDK and Mapping
Topic: [WIP]avantiville
Replies: 254
Views: 543553

[quote="l3eeron";p="182660"]I can't seem to isolate the problem... I can't seem to reproduce the bug on my own server.... As far as I can tell, all the settings are correct.... So, until I figure it out (probably have to redo the entire spawn system) I'm going to ask to have it r...
by Atreus
Mon May 25, 2009 10:17 pm
Forum: Source SDK and Mapping
Topic: [WIP]avantiville
Replies: 254
Views: 543553

[quote="l3eeron";p="174937"]I have an announcement!

tf2maps.net is going to use my map as their push-ctf example!

Yay!

Their next contest is going to be a push-ctf map contest. Looks like I'm way ahead of everyone! :cool:[/quote]Two words: flip yeah.
by Atreus
Wed May 13, 2009 6:28 pm
Forum: Source SDK and Mapping
Topic: [WIP]avantiville
Replies: 254
Views: 543553

I, for one, hope you continue doing it CTF style. There's a severe lack of fun CTF maps in TF2, and our server loves the classic avanti feel. Sequential CTF is great :D
by Atreus
Fri May 01, 2009 7:14 pm
Forum: Source SDK and Mapping
Topic: [WIP]avantiville
Replies: 254
Views: 543553

We'll go for a playtest later tonight, assuming you're available :)
by Atreus
Sun Apr 26, 2009 7:04 pm
Forum: Source SDK and Mapping
Topic: [WIP]avantiville
Replies: 254
Views: 543553

[quote="Gizanked";p="168743"]there is more than 1 way to get to cap 1...[/quote]It was in reference to how many people stupidly go to the second point and then wonder what's wrong. Or, take it from _x_ point back to the first blue spawn.
by Atreus
Sun Apr 26, 2009 6:03 pm
Forum: Source SDK and Mapping
Topic: [WIP]avantiville
Replies: 254
Views: 543553

I like how the demo went to the second point first Image
by Atreus
Wed Apr 22, 2009 4:46 am
Forum: Source SDK and Mapping
Topic: [WIP]avantiville
Replies: 254
Views: 543553

[quote="l3eeron";p="168035"]Thanks for testing tonight folks, it was actually pretty fun.

:D[/quote]

How did it go? Find out anything new and significant? Also, we'll be playing it again tomorrow for sure. If you're online, want me to hit you up when?
by Atreus
Tue Apr 21, 2009 7:53 pm
Forum: Source SDK and Mapping
Topic: [WIP]avantiville
Replies: 254
Views: 543553

After playing this last night, I think you might want to move the fourth control point back up until you get the cap blocking working.
by Atreus
Fri Apr 17, 2009 1:03 am
Forum: Source SDK and Mapping
Topic: [WIP]avantiville
Replies: 254
Views: 543553

[quote="Guardian";p="166891"]Alright now that I had a chance to play it, I have one major complait. The spawn times.... they're instant. With teleporters it was impossible to keep someone down because you would instantly spawn and teleport right back where you were and overall th...
by Atreus
Wed Apr 15, 2009 7:20 pm
Forum: Source SDK and Mapping
Topic: [WIP]avantiville
Replies: 254
Views: 543553

Haha, I am grateful to even have you actively developing the map again :D Oh, and I almost forgot! The map, while more easily understandable now than before, still really needs the chalkboard explanation and something in the spawn that tells each team what the heck they're doing >_< People who have ...
by Atreus
Wed Apr 15, 2009 1:10 am
Forum: Source SDK and Mapping
Topic: [WIP]avantiville
Replies: 254
Views: 543553

Here's a copy of the email I sent you so others can see. Sorry if any of it's been mentioned -- I'm just pasting verbatim Textual Feedback: -Ladder at second point is hard to climb down (Ozmodiar) -1st point needs more than one way up (other than sticky jump) (Fireblade42) -Some have reported some F...
by Atreus
Fri Apr 03, 2009 6:26 pm
Forum: Source SDK and Mapping
Topic: [WIP]avantiville
Replies: 254
Views: 543553

Re: [WIP]avantiville

eagerly looking forward to the new release :)
by Atreus
Tue Nov 18, 2008 3:02 pm
Forum: Source SDK and Mapping
Topic: [WIP]avantiville
Replies: 254
Views: 543553

[quote="MrBlah";p="134172"]is it up on a server yet? bc i wanna play a good long game of it[/quote] It's up on my server. Edit: apparently I'm not supposed to post the IP of my server despite you asking, as it was edited out :/ In that case, search for lions dongues on google. yo...
by Atreus
Fri Nov 14, 2008 10:18 pm
Forum: Source SDK and Mapping
Topic: [WIP]avantiville
Replies: 254
Views: 543553

Do you have a build out that has those changes?