[quote="l3eeron";p="182660"]I can't seem to isolate the problem... I can't seem to reproduce the bug on my own server.... As far as I can tell, all the settings are correct.... So, until I figure it out (probably have to redo the entire spawn system) I'm going to ask to have it r...
I, for one, hope you continue doing it CTF style. There's a severe lack of fun CTF maps in TF2, and our server loves the classic avanti feel. Sequential CTF is great
[quote="Gizanked";p="168743"]there is more than 1 way to get to cap 1...[/quote]It was in reference to how many people stupidly go to the second point and then wonder what's wrong. Or, take it from _x_ point back to the first blue spawn.
[quote="Guardian";p="166891"]Alright now that I had a chance to play it, I have one major complait. The spawn times.... they're instant. With teleporters it was impossible to keep someone down because you would instantly spawn and teleport right back where you were and overall th...
Haha, I am grateful to even have you actively developing the map again :D Oh, and I almost forgot! The map, while more easily understandable now than before, still really needs the chalkboard explanation and something in the spawn that tells each team what the heck they're doing >_< People who have ...
Here's a copy of the email I sent you so others can see. Sorry if any of it's been mentioned -- I'm just pasting verbatim Textual Feedback: -Ladder at second point is hard to climb down (Ozmodiar) -1st point needs more than one way up (other than sticky jump) (Fireblade42) -Some have reported some F...
[quote="MrBlah";p="134172"]is it up on a server yet? bc i wanna play a good long game of it[/quote] It's up on my server. Edit: apparently I'm not supposed to post the IP of my server despite you asking, as it was edited out :/ In that case, search for lions dongues on google. yo...