Single Flag CTF

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Reipin
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Single Flag CTF

Post by Reipin » Fri Aug 08, 2008 10:47 am

[img]http://i56.photobucket.com/albums/g190/johnnyalpha/tvctf208.png[/img]
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Re: Single Flag CTF

Post by Clay Pigeon » Fri Aug 08, 2008 12:14 pm

Push-style finally made it to tf2?
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Post by John Doe » Fri Aug 08, 2008 6:12 pm

Yay, bring back push!

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Post by mr_s » Fri Aug 08, 2008 8:00 pm

Looks nice

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Post by Shifty » Fri Aug 08, 2008 8:31 pm

Reipin, you are unbelievably ontop of this custom map situation. *Salutes*
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Re: Single Flag CTF

Post by Supreveio » Sat Aug 09, 2008 1:02 pm

I haven't played the map yet, but one flaw I can see from the basic overview is that one team can just wait at the capture points for the other team to bring the Intel. Then kill the flag carrier and capture the intel for themselves.
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Re: Single Flag CTF

Post by Reipin » Sat Aug 09, 2008 1:37 pm

That's kind of the point... The flag resets in 3 seconds though, so best not to drop it at all :)
[img]http://i56.photobucket.com/albums/g190/johnnyalpha/tvctf208.png[/img]
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Re: Single Flag CTF

Post by Reipin » Sun Aug 10, 2008 1:25 pm

This map was tons of fun
[img]http://i56.photobucket.com/albums/g190/johnnyalpha/tvctf208.png[/img]
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Post by MasterChef » Mon Aug 11, 2008 5:39 am

I played it a little bit yesterday and it seemed too big.
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Re: Single Flag CTF

Post by TheCarpe » Mon Aug 11, 2008 6:47 am

Played a couple tag-team rounds on this last night and it was good fun. The single-intel strategy mean you need to make use of the multiple paths and the defense needs to fan out to catch them before they cap. I have fond memories of bonking a Scout to death and nabbing his intel and instantly running over to our point and capping. Also, enemy Engis can be fairly dominant, especially building their sentries in the intel room or along well-traveled routes back to the cap points. I saw at least one Engi kill the flag runner with his Sentry, run over and grab it himself, and running it back for a cap.

It's hectic and crazy. And it's FUN.
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