I'll say seconded!B a T m A n! wrote:looks intense :O

Ian_Suffix wrote: RED can recapture points to reduce the time necessary for victory.
This is an interesting anti-turtle dynamic. It might be workable only if blue/red cap swaps work out to net zero time change. Example:l3eeron wrote:Ian_Suffix wrote: RED can recapture points to reduce the time necessary for victory.
This will be the main thing to watch. I have a feeling it might not work out like you intend....
You have an excellent point. The thought you have put into this is awe inspiring. This looks to be a great blend of Attack/Defend and standard control point modes. I look forward to playing it on a full server.Ian_Suffix wrote:...giving these seconds back to BLU via recapture made me feel that it wasn't enough motivation for RED to bother to venture out of their turtling operation.
Perhaps obscure was the wrong choice of words.Ian_Suffix wrote:...and the reference is rather tough...
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