A forum dedicated to chat about maps and the Source SDK for any Mod including tips and tutorials.
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Oddjob
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by Oddjob » Fri May 02, 2008 11:36 pm
Last edited by
Oddjob on Sun May 11, 2008 10:32 pm, edited 1 time in total.
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Oddjob
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by Oddjob » Sat May 03, 2008 12:39 am
Yeah it is without any lighting for the most part. The screenshots are just of the unlit level atm.
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Jomacdo
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by Jomacdo » Sat May 03, 2008 4:23 pm
Open spaces and elevated outcroppings?
Also, name is sorta fine if you think, not many complete maps go by
Untitled
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Oddjob
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by Oddjob » Sat May 03, 2008 9:37 pm
[quote="Jomacdo";p="91185"]Open spaces and elevated outcroppings?
Also, name is sorta fine if you think, not many complete maps go by
Untitled[/quote]
LOL the untitled is just a placeholder
I am still working on some of the pathing in my mind.
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Gruelsicle
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by Gruelsicle » Mon May 05, 2008 7:22 pm
Looking good so far; looking forward to playing it!
I like the name "clementine". You could always go with "2mines" or something.
"Rio Tinto" is my favorite global mining conglomerate. "Freeport" would be a close second
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes2.gif)
. Or maybe even "HarlanCo."
Great stuff, oj.
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Oddjob
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by Oddjob » Sun May 11, 2008 9:05 pm
And don't mind the purple/black cube textures, I just haven't built the cubemaps yet.
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