Dying Light
- Overcharged
- Villun
- Posts: 111
- Joined: Thu Jul 08, 2010 7:55 pm
- Location: Alaska
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Re: Dying Light
Just finishing up first campaign run looking for coop players
- Perfect Villain
- Villun
- Posts: 2600
- Joined: Tue Jun 28, 2011 11:11 pm
- Location: North carolina
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Re: Dying Light
I'm like 53% into my 1st run....don't like this explosive sewers area just doesn't feel good compared to the rest of the game so far....
- Perfect Villain
- Villun
- Posts: 2600
- Joined: Tue Jun 28, 2011 11:11 pm
- Location: North carolina
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Re: Dying Light
To be honest, I never expected this thread to take off the way it did. It seems like you guys've been enjoying Dying Light so far. I've heard that it's miles better than Dead Island, even though it still has its flaws, especially in regards to the story and dialog.

- Perfect Villain
- Villun
- Posts: 2600
- Joined: Tue Jun 28, 2011 11:11 pm
- Location: North carolina
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Re: Dying Light
Patch 1.5 - 'Hard Mode' - release notes
Community Announcements - Modlin_Techland
Features:
* Hard Mode added
* National outfits added
* 4 outfits as a reward for finishing the story campaign added
* Over 50 new weapons added
* New weapon rarity level – extremely rare Gold weapons added
Gameplay:
* Various balance tweaks of weapons, loot chests, shops and crafting
* Various improvements to game quests
* Improvements in natural movement flow
Technical:
* Resolved various stability issues including co-op
* Improved overall game performance
Visuals:
* Various improvements in world and character art
Be the Zombie:
* New option to enable zombie invasions with co-op disabled added
Community Announcements - Modlin_Techland
Features:
* Hard Mode added
* National outfits added
* 4 outfits as a reward for finishing the story campaign added
* Over 50 new weapons added
* New weapon rarity level – extremely rare Gold weapons added
Gameplay:
* Various balance tweaks of weapons, loot chests, shops and crafting
* Various improvements to game quests
* Improvements in natural movement flow
Technical:
* Resolved various stability issues including co-op
* Improved overall game performance
Visuals:
* Various improvements in world and character art
Be the Zombie:
* New option to enable zombie invasions with co-op disabled added
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