The Demoknight: Sword-and-Board basics
- Zork Nemesis
- Villun
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Re: The Demoknight: Sword-and-Board basics
Partially making sure this isn't forgotten, I've added a blurb about the Loose Cannon. I used it for a bit when it came out, but wasn't impressed. If anyone wants to add more about it feel free to do so.

This is hard to be cool and suave while being informative at the same time. Goddamn my coolness.
In my experience, common sense isn't too common.
- Zork Nemesis
- Villun
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Re: The Demoknight: Sword-and-Board basics
Over a year later, I've added my first impressions on the Tide Turner and the B.A.S.E. Jumper.
Don't Demoknight with the parachute; it's not worth it. The only advantage it can really give you is the ability to avoid fall damage.
Don't Demoknight with the parachute; it's not worth it. The only advantage it can really give you is the ability to avoid fall damage.

This is hard to be cool and suave while being informative at the same time. Goddamn my coolness.
In my experience, common sense isn't too common.
Re: The Demoknight: Sword-and-Board basics
The more I use the Loose Cannon, the more I like it. It really all just comes down to timing and cooking down the bomb the right amount. I feel it is one of the more difficult weapons to master, but its a blast once you doZork Nemesis wrote:Partially making sure this isn't forgotten, I've added a blurb about the Loose Cannon. I used it for a bit when it came out, but wasn't impressed. If anyone wants to add more about it feel free to do so.

- Zork Nemesis
- Villun
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Re: The Demoknight: Sword-and-Board basics
I've updated a few bits again, addressing the Iron Bomber almost a year after it was added while altering a few details thanks to Gun Mettle's balance changes.

This is hard to be cool and suave while being informative at the same time. Goddamn my coolness.
In my experience, common sense isn't too common.
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