Dog wrote:
-- Fixed a bug where the Emo would get teleported by the Grey Dude
Awesome! I was wondering about that yesterday when I was insta-fragged by a teleported Emo. Didn't realize it wasn't supposed to happen, but thought it was a bit unfair
-- Added an indicator that tells you how many points you earned
Thanks!
What are your thoughts on having one more flag to cap?
When I was playing yesterday, the only time we ever capped was when zombie pathing wasn't working and they ignored the flag. Even on that map, we still lost most of the time, because people running to join the flag cap would pull a train with them and it would reset the capture. On another map, we never capped out at all.
I'm sure this is entirely dependant on who is on, and if they have real firepower or not. We were playing with like 3 or 4 of us on pistols, a couple people with middle stuff, and 1 guy with a Garand. For those of us with pistols, we could kill maybe 2 or 3 zombies before running out of ammo and having to go knife-mode 'til death. I had more knife kills than firearm kills, and I wasn't pulling the knife until I was out of bullets. With specials attacking in groups of 3 and 4 at a time, we usually just couldn't knock them down before they wiped the team. With more people carrying higher level stuff (which will happen over time, I'd imagine), it'll get easier. For now though, until the majority of the server is carrying something with stopping power, I wouldn't want there to be multiple flags.