MechWarrior Online

A place to discuss other games such as World of Warcraft, BF2 or Red Orchestra
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Re: MechWarrior Online

Post by crimsonshootingstar » Mon Jul 23, 2012 10:29 pm

You could do that in MW4 cheese, but I don't know about the new one.
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Re: MechWarrior Online

Post by One_Medic_Army » Wed Aug 01, 2012 3:15 pm

After watching Crimson play I went ahead and gave the MWO guys $30 for the cheapest Founder's deal, which comes with beta access.
The game is pretty fun, and it's quite easy to get into a game with someone on your friends list, though once it did put us on opposite teams.
As with every other online PvP game having someone on your team in teamspeak made a huge difference, more proof that teamwork=OP.

It's worth noting that this is completely different from a FPS game, it's closer to a simulation game with how the controls/movement function
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Re: MechWarrior Online

Post by Flaming Cheese Wheel » Wed Aug 01, 2012 8:31 pm

Hey! I still have a working (I think) Microsoft Sidewinder joystick! I can torso twist!
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Re: MechWarrior Online

Post by One_Medic_Army » Wed Aug 01, 2012 8:49 pm

W and S control throttle, A and D control turn. Mouse controls elevation and torso turning.
It's quite easy to loose track of which way your torso is pointed relative to your direction of motion.
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Re: MechWarrior Online

Post by Flaming Cheese Wheel » Sat Aug 04, 2012 1:38 am

Back in the mid-'90s, there was a box set made for Battletech that covered Solaris VII arena dueling rules. It broke the usual 10-second turn sequence into an even more-granular series of 2.5-second events.

It occurs to me that that's the mindset I should have for the computer game with regard to heat management.

The S7 box also contained designs meant for the arena that had giant clusters of machine guns, or, more usefully for this, a small number of lasers and for what would be the regular boardgame a ridiculous overabundance of heat sinks. That would be about right for MWO.
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Re: MechWarrior Online

Post by crimsonshootingstar » Sat Aug 04, 2012 9:28 am

Flaming Cheese Wheel wrote:Back in the mid-'90s, there was a box set made for Battletech that covered Solaris VII arena dueling rules. It broke the usual 10-second turn sequence into an even more-granular series of 2.5-second events.

It occurs to me that that's the mindset I should have for the computer game with regard to heat management.

The S7 box also contained designs meant for the arena that had giant clusters of machine guns, or, more usefully for this, a small number of lasers and for what would be the regular boardgame a ridiculous overabundance of heat sinks. That would be about right for MWO.
I remember doing the Solaris VII competitions in mechwarrior 4. Bringing an Adder into a light match is not very sporting but it is fun.
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Re: MechWarrior Online

Post by (LSAP)Duke Nukem » Thu Aug 23, 2012 11:26 pm

Woooo, Im glad theres a thread about this game!

Im a long time Mechwarrior fan, childhood game right there.

I love how faithful it looks to the original models shown in the TROs

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Re: MechWarrior Online

Post by Flaming Cheese Wheel » Fri Sep 07, 2012 12:54 am

Since I seem to have lost a lot of C-Bills since the last time I played, I had to make a rather modest Catapult-K2 modification that runs two AC/10s, two MLs, adds CASE, keeps the same armor... and only moves 3/5.

I still haven't been credited a kill with the thing, but I did get eight assists in two missions.

I also got to experience LRM SPAMSPAMSPAMSPAMSPAMSPAMWONDERFULSPAM in River City tonight. The other team was running almost entirely missile boat Atlases and Cats.
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Re: MechWarrior Online

Post by One_Medic_Army » Fri Sep 07, 2012 4:06 am

My personal favorite mechs are a pair of atlases, and a hunchback that manages 100kph with a standard engine and still has damage potential.
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Re: MechWarrior Online

Post by Flaming Cheese Wheel » Fri Sep 07, 2012 8:47 am

Both of my random spectating curiosities were Awesomes: One with with 6 MPLs and the other with a similarly-light armament and zillions of heat sinks.

This sort of no/low-heat modification I'm familiar with from previous games: The main problem continues to be a lack of hardpoints, so put in heat sinks...
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Re: MechWarrior Online

Post by Flaming Cheese Wheel » Fri Sep 07, 2012 9:08 am

Some sort of happy medium HBK?

Code: Select all

Type/Model:    Hunchback HBK-4XP
Mass:          50 tons

Equipment:                                 Crits    Mass
Int. Struct.:  83 pts Standard               0      5.00
Engine:        300 Fusion                    6     19.00
   Walking MP:   6
   Running MP:   9
   Jumping MP:   0
Heat Sinks:     15 Single                    3      5.00
 (Heat Sink Loc: 2 CT, 1 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  160 pts Standard              0     10.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             16         26      
   Center Torso (Rear):                  5      
   L/R Side Torso:           12      20/20      
   L/R Side Torso (Rear):              4/4      
   L/R Arm:                   8      16/16      
   L/R Leg:                  12      20/20      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RA      3           1      1.00
1 Medium Laser           LA      3           1      1.00
3 Medium Lasers          RT      9           3      3.00
--------------------------------------------------------
TOTALS:                         15          39     50.00
Crits & Tons Left:                          39       .00
Good on paper, at least. Not necessarily so good for the computer game.
Last edited by Flaming Cheese Wheel on Fri Sep 07, 2012 7:55 pm, edited 1 time in total.
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Re: MechWarrior Online

Post by Jesus_Faction » Fri Sep 07, 2012 11:17 am

Are there going to be more wipes in the future?

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Re: MechWarrior Online

Post by One_Medic_Army » Fri Sep 07, 2012 12:51 pm

There are no more planned wipes until the final wipe on start of open beta. After open beta there will be no more wipes, and the game is considered live.
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Re: MechWarrior Online

Post by Flaming Cheese Wheel » Thu Oct 04, 2012 11:16 am

I've been driving something that looks like this for the last month or so (in the few instances when I've played):

Code: Select all

Type/Model:    Catapult CPLT-3C
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          65 tons
Chassis:       Hollis Mark II Standard
Power Plant:   195 Magna Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Durallex Heavy Standard
Armament:      
  2 Medium Lasers
  2 Autocannon/10s
  1 Anti-Missile System
Manufacturer:  Hollis Incorporated
  Location:    Corey
Communications System:  O/P COM-211
Targeting & Tracking System:  O/P 1078

Type/Model:    Catapult CPLT-3C
Mass:          65 tons

Equipment:                                 Crits    Mass
Int. Struct.:  104 pts Standard              0      6.50
Engine:        195 Fusion                    6      8.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     12 Single                    5      2.00
 (Heat Sink Loc: 2 LT, 1 CT, 1 LL, 1 RL)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  176 pts Standard              0     11.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             21         24      
   Center Torso (Rear):                 11      
   L/R Side Torso:           15      20/20      
   L/R Side Torso (Rear):              8/8      
   L/R Arm:                  10      18/18      
   L/R Leg:                  15      20/20      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RA      3           1      1.00
1 Medium Laser           LA      3           1      1.00
1 Autocannon/10          RT      3   40     11     16.00
  (Ammo Locations: 2 LT, 2 RT)
1 Anti-Missile System    RT      1   12      2      1.50
  (Ammo Locations: 1 RT)
1 Autocannon/10          LT      3           7     12.00
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         13          56     65.00
Crits & Tons Left:                          22       .00

Calculated Factors:
Total Cost:        4,718,175 C-Bills
It's basically a RFL-3C, only with some semblance of enough armor. Because it is oh so very slow.

And yes, I mentioned this thing a few posts back, but here it is with stats! Also, the original version didn't have AMS, but did have more armor.
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Re: MechWarrior Online

Post by One_Medic_Army » Fri Oct 05, 2012 2:17 am

I have recreated my personal shotgun mech:
Atlas D-DC
300Standard engine
2x LB10-X in Right Torso (ballistic shotguns)
3x SRM6 is Left Torso (rocket packs, think rocket shotguns)
Anti-missile system

Things get sandblasted.
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