Doomsday
- <eVa> + Sarge +
- Retired Admin
- Posts: 1015
- Joined: Sun Feb 04, 2007 11:22 pm
-
Games Played
Ville Awards
Doomsday
I have a lot of free time at work right now
I'm not sure if it is possible or way too much work but I was thinking of a scenario for a final cap out from the Zombies.
My idea is a Doomsday Device Scenario. To keep the world from falling into the hands of a Zombie hoard. If the Zombies cap out the device would detonate and kill everything in site, keeping the world free of non-humans (and any remaining humans) A last resort for humankind.
In game it would look like an airstrike, but would encompass the entire map killing everyone, even in spawn.
Alright back to work for me!
I'm not sure if it is possible or way too much work but I was thinking of a scenario for a final cap out from the Zombies.
My idea is a Doomsday Device Scenario. To keep the world from falling into the hands of a Zombie hoard. If the Zombies cap out the device would detonate and kill everything in site, keeping the world free of non-humans (and any remaining humans) A last resort for humankind.
In game it would look like an airstrike, but would encompass the entire map killing everyone, even in spawn.
Alright back to work for me!
- v.o.c
- Retired Admin
- Posts: 2300
- Joined: Mon Oct 23, 2006 11:55 am
- Location: stoke on trent, england
-
Games Played
Ville Awards
-
Loading…
Re: Doomsday
i like that idea, but how about a variation on that. in the store an option that only opens when allies have 1 flag left say $300 buys it and its as sarge described a massive airstrike killing everything on the map allies, axis even in spawn. can only be bought once per round but opens the map up for a race to the last remaining allies flag buying time for a chance to cap back.
Hey you Would'nt you like to be a vicious orange carrot too?
STEAM a Bi Product of tea.
STEAM a Bi Product of tea.
- M's
- Server Admin
- Posts: 7557
- Joined: Fri May 25, 2007 6:09 am
- Location: Vilonia, Arkansas
-
Games Played
Ville Awards
Re: Doomsday
On that idea, to help keep it fair. I propose that it would kill the normal zombies.
As the special zombies are more powerful per say, but it would reduce their health by 1/2 to 3/4 of health prior to the "Nuke'.
As the special zombies are more powerful per say, but it would reduce their health by 1/2 to 3/4 of health prior to the "Nuke'.
- George
- Retired Admin
- Posts: 75
- Joined: Thu Apr 07, 2011 5:48 pm
- Location: North Carolina USA
-
Games Played
Ville Awards
Re: Doomsday
I hear zombies crying foul...They will want one too. How about we give them one that is like a balloon and when it pops, zombie blood drops all over the map!
- M's
- Server Admin
- Posts: 7557
- Joined: Fri May 25, 2007 6:09 am
- Location: Vilonia, Arkansas
-
Games Played
Ville Awards
Re: Doomsday
What would be even better is the Gas mans Gas bomb, but on a larger more powerful scale.George wrote:I hear zombies crying foul...They will want one too. How about we give them one that is like a balloon and when it pops, zombie blood drops all over the map!
Blinding at 3/4 and drugging the Allies for at least 15-20 seconds. No one would be immune, except if you have picked up antigas prior to the strike. But you would be drugged but not blinded. But it could only be unlocked when the zombies control all but 1 flag.
Re: Doomsday
I like this idea! If I may modify a few things, how about an Emo that goes nuclear! This emo will have an extremely large blast radius, killing all within range. Then all that remains is this erie green fog of intense radiation. It slowly poisons all humans who are still alive that dare to walk through it, but heals all zombies! And when the humanz die, they will respawn as zombies, serving the horde of the undead.<eVa>mlite wrote:What would be even better is the Gas mans Gas bomb, but on a larger more powerful scale.George wrote:I hear zombies crying foul...They will want one too. How about we give them one that is like a balloon and when it pops, zombie blood drops all over the map!
Blinding at 3/4 and drugging the Allies for at least 15-20 seconds. No one would be immune, except if you have picked up antigas prior to the strike. But you would be drugged but not blinded. But it could only be unlocked when the zombies control all but 1 flag.
As for the human doomsday device, how about this.... Utilizing the power of Shield Technology, the humans have invented this device that would have the ability to transmit a wave of similar energy. It would activate like a shield, but rather than being stationary the shield spreads out like a nova throughout the map, cleansing the land of the zombies...
I swear, one day we should all try to make a game movie out this mod...
- Dog
- Server Ops
- Posts: 14317
- Joined: Sun Oct 15, 2006 12:12 am
- Location: In the bath, having a good think....
-
Games Played
Ville Awards
-
Loading…
Re: Doomsday
How would it affect gameplay?
- M's
- Server Admin
- Posts: 7557
- Joined: Fri May 25, 2007 6:09 am
- Location: Vilonia, Arkansas
-
Games Played
Ville Awards
Re: Doomsday
As with anything of this nature, it could drastically change the game.Dog wrote:How would it affect gameplay?
In order to find a balance between the 2 sides, both must have the ability to employ such a weapon.
That is why in my suggestion, it would not kill off the SI only weaken them.
And the same for the Allies with my "Gas bomb" idea. Blind/drugged unless you picked up or buy antigas. Also it would only be available 1 time per side per round, and could only be used by the losing team if they where down to the last flag. In esseance that would prevent the winning team from using it as an advantage to gain the last flag.
And I believe that some sort of global warning should be given to indicate it's use.
- v.o.c
- Retired Admin
- Posts: 2300
- Joined: Mon Oct 23, 2006 11:55 am
- Location: stoke on trent, england
-
Games Played
Ville Awards
-
Loading…
Re: Doomsday
yes like the old airraid warning siren. But i think the use of any such device should pretty much wipe everybody out, effectively restarting the map without resetting the caps.<eVa>mlite wrote:And I believe that some sort of global warning should be given to indicate it's use.Dog wrote:How would it affect gameplay?
Hey you Would'nt you like to be a vicious orange carrot too?
STEAM a Bi Product of tea.
STEAM a Bi Product of tea.
- <eVa> + Sarge +
- Retired Admin
- Posts: 1015
- Joined: Sun Feb 04, 2007 11:22 pm
-
Games Played
Ville Awards
Re: Doomsday
My original idea was just to have a cool ending to a Zombie world cap. Something like 10 airstrikes going off killing everything in true doomsday fashion.Dog wrote:How would it affect gameplay?
As far as gameplay, it would just start over again as usual.
But I like everyone's ideas.
- P. E. Logos
- Villun
- Posts: 194
- Joined: Wed Jul 14, 2010 12:38 pm
-
Games Played
Ville Awards
Re: Doomsday
XD Personally, I like the idea. But people who're concerned about their KDR will just switch to spectate at the map's end, then--besides which, I feel like such a powerful weapon is dangerous when one considers TKers or teamwounders.
- <eVa> + Sarge +
- Retired Admin
- Posts: 1015
- Joined: Sun Feb 04, 2007 11:22 pm
-
Games Played
Ville Awards
Re: Doomsday
That's why I was just suggesting an ending to a round, not as a weapon. It would just automatically occur after zombie last cap. And you can't go into spectate unless you are dead anywayP. E. Logos wrote:XD Personally, I like the idea. But people who're concerned about their KDR will just switch to spectate at the map's end, then--besides which, I feel like such a powerful weapon is dangerous when one considers TKers or teamwounders.
- George
- Retired Admin
- Posts: 75
- Joined: Thu Apr 07, 2011 5:48 pm
- Location: North Carolina USA
-
Games Played
Ville Awards
Re: Doomsday
Major motion picture and then a series spin-off? Zombie movies and shows are really big right now!Moonshine wrote: I swear, one day we should all try to make a game movie out this mod...
- v.o.c
- Retired Admin
- Posts: 2300
- Joined: Mon Oct 23, 2006 11:55 am
- Location: stoke on trent, england
-
Games Played
Ville Awards
-
Loading…
Re: Doomsday
George wrote:Major motion picture and then a series spin-off? Zombie movies and shows are really big right now!Moonshine wrote: I swear, one day we should all try to make a game movie out this mod...
maybe it could be stevos first big ville productions, project
Hey you Would'nt you like to be a vicious orange carrot too?
STEAM a Bi Product of tea.
STEAM a Bi Product of tea.
Re: Doomsday
We can also get our characters' name in there! I already got a background story for Moonshine and how he becomes a zombie :]v.o.c wrote:George wrote:Major motion picture and then a series spin-off? Zombie movies and shows are really big right now!Moonshine wrote: I swear, one day we should all try to make a game movie out this mod...
maybe it could be stevos first big ville productions, project
Who is online
Users browsing this forum: No registered users and 7 guests