Bots for GunGame?
Bots for GunGame?
Would it be possible to throw some bots on the server for gungame when nobody else is on?
- Zork Nemesis
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Re: Bots for GunGame?
I support this, but i'd say to set it so that the bots make up a minimum number (10 perhaps), and each time someone joins, a bot gets kicked. When players leave, bots join below 10 players to fill in the slots. Just a thought.

This is hard to be cool and suave while being informative at the same time. Goddamn my coolness.
In my experience, common sense isn't too common.
Re: Bots for GunGame?
Bueller? Bueller?
- Stevo
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Re: Bots for GunGame?
I don't see a lot of support for this so far in this thread, and I personally find bots more annoying than useful. If any of the other CS:S players want bots enabled, please post here.
Re: Bots for GunGame?
Doesn't the server sit empty a lot? I know I'd be more inclined to join up and mess around with some bots. Otherwise it takes a bit to get the thing going.
- Will T.
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Re: Bots for GunGame?
Bots would be fun I think. Sure, they're not perfect, but it would encourage someone like me to play on there from time to time, as opposed to not at all/only for events every now and then. Always having a few people to play with, AI or not, might help breathe some life into the server.
- Boss Llama
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Re: Bots for GunGame?
As long as they don't show up as server population (I don't believe they do, in CS:S), I am in favor of bots for the CS:S server. It doesn't need to be a lot, I've seen many run with only like 4-6 bots total, dropping as players join, but it can definitely make seeding a bit easier.
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- Stevo
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Re: Bots for GunGame?
I added 4 bots. They'll join as soon as a player joins and keep the population at at least 4.
Re: Bots for GunGame?
Thanks, Stevo. I'll try it out tonight.
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