pl_waste_v2: It's an interesting concept, a payload map that goes in both directions. It's worth hanging on to, but I hardly ever saw it come up in the rotation
cp_observatory4: This map unfortunetly falls to the same (or at least similar) problem that you see with Gravel Pit and Junction, all in all it's a good design for a map, it's just not a good map
cp_toy_fort: Perhaps a little overplayed.
pl_deplane_b5: Also overplayed
cp_blazewalk_rc5: I like the design on this one and i'd like to see this one remain as well.
pl_stovepipe_b3: Never even make it to this one.
Suggestions: I think Waste and Blazewalk should remain for next month, keep toyfort around for seeding purposes, but maybe pull it from the main rotation.
I'm checking my directory and seeing what could be fun or useful. I've got a lot of garbage maps, but I think these were among my favorite.
cp_desertfortress is a very well designed map, though it's a bit of a sniper trap
cp_science, I always like the design behind this one, though it's lack of linear 5-cpness doesn't help.
ctf_convoy, not a good rotation map, but a fun map for fun times. Despite the bad layout, this map is pretty cool.
ctf_mach4, a small, fast paced, but somewhat chokepoint-ish map that I spent much of my time on when I first started playing TF2
ctf_rugby, a little on the open side and a bit strange on mechanics, but this map implements a football-style CTF, where there's a single flag and the goal is to take it to the enemy's side. (think BBall, but with more than just soldiers)
ctf_vikings_final, another map that's epic, but has relitivly poor map design. Similar to convoy.
melee_ringking, in the event that a melee duel must be invoked and the meleemania map is not avalible...
pl_cranetop, I don't remember this one, but I recall this being an interesting 3-stage payload map where the first cap required blu to remain on a point rather than push the cart.
While I know we don't host Arena, Vs Saxton Hale, or Prophunt, these other maps i've got are also pretty nifty.
arena_freight, the middle cap of Freight as an arena map.
vsh_castle_siege, a Vs Saxton Hale map where Hale (the Blue team) enters at the gate and the red team must fend him off. The map could be jury rigged for an arena or possibly attack/defend with one cap.
spooky_ravine, though more meant for PropHunt, this map takes the Ravine arena map, gives it a Halloween flair, and adds pumpkin bombs. Also Banjo-Kazooie music!
Also, we seem to like playing and seeding on tc_hydro on TV1, what about a new territory control map? Like
tc_meridian?