Comprehensive Battlefield Bad Company 2 Post

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Rits
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Re: Comprehensive Battlefield Bad Company 2 Post

Post by Rits » Wed Sep 22, 2010 11:44 pm

Slip and I started playing again 2 weeks ago after a 4 month or so break. On a little addiction spree once again. Rits is my battlefield tag, add me if you would like to play.
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Re: Comprehensive Battlefield Bad Company 2 Post

Post by DrunkenTrom » Thu Sep 23, 2010 12:15 pm

Rits wrote:Slip and I started playing again 2 weeks ago after a 4 month or so break. On a little addiction spree once again. Rits is my battlefield tag, add me if you would like to play.
Tango and I still play regularly albeit only once a week for a few hours every Sunday morning. I'll add you next time I'm on but I can't promise much in regard to regularly scheduled actual playtime. That Vietnam expansion should be fun and may invigorate some of the non-actives to pick it up again. We'll see I suppose.

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Re: Comprehensive Battlefield Bad Company 2 Post

Post by Stevo » Fri Oct 29, 2010 12:29 pm

http://blogs.battlefield.ea.com/battlef ... patch.aspx
Here is the complete fix-list for the patch
- All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.
- Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.
- Blue box chat window removed
- The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..
- 3D vision fixed.
- Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.
- Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.
- Fixed a bug on PC where the G3 would do less damage than intended.
- Fixed VADS turning sensitivity on PC so it performs like the ZU23.
- Reduced VADS push back and damage to balance it with the ZU23.
- Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.
- Reduced the reload time for vehicle countermeasures.
- Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
- Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
- Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
- Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
- Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
- Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
- Reduced all weapon damage to the MCOM by 50%.
- Fixed an C4 vs MCOM exploit on Atacama Desert.
- Fixed a bug with FOV when aiming the M1911.
- Lowered the close range damage of the AN94 to highlight its long range role.
- Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
- Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
- Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.
- Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
- Slightly increased the damage of the UH60.

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Re: Comprehensive Battlefield Bad Company 2 Post

Post by Tungsten » Fri Oct 29, 2010 12:42 pm

Yeah, I was about to log-off of Steam when it started updating. I'm still waiting for the co-op though.
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Re: Comprehensive Battlefield Bad Company 2 Post

Post by DrunkenTrom » Tue Nov 09, 2010 11:08 pm

They announced yesterday on the battlefield blog that they're adding 4 new maps to the game via VIP map pack 7. These are honest to goodness new maps and not just new game modes on maps already in the game. Well I suppose they're not quite new as they're actually maps from the original Bad Company that was console only and never released on the PC. They didn't announce a release date for the new maps but they did say they will be free, and I'd assume they're coming out before the Vietnam expansion releases. Here's the link to the blog post: http://blogs.battlefield.ea.com/battlef ... any-2.aspx

Although this is nice I'm still waiting for Battlefield 1943 to come to the PC. I want to play some Wake Island!

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Re: Comprehensive Battlefield Bad Company 2 Post

Post by Tungsten » Tue Nov 09, 2010 11:23 pm

My friend and I have been playing it a lot recently. We've lost our skill.

Also, I'm waiting for BC2: Vietnam.
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Re: Comprehensive Battlefield Bad Company 2 Post

Post by jim beam » Tue Nov 09, 2010 11:54 pm

So does anyone want to get together and play this this weekend?
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Re: Comprehensive Battlefield Bad Company 2 Post

Post by DrunkenTrom » Wed Nov 10, 2010 2:28 am

Tungsten wrote:My friend and I have been playing it a lot recently. We've lost our skill.

Also, I'm waiting for BC2: Vietnam.
I played for an hour tonight and my skill(or at least moderate proficiency) is all but gone. It was still fun though.

jim beam wrote:So does anyone want to get together and play this this weekend?
I'd be down to play Sunday morning/early afternoon, but working 3rd shift and on the weekends counts me out for any late night action.

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Re: Comprehensive Battlefield Bad Company 2 Post

Post by Lt.Tango » Wed Nov 10, 2010 6:41 am

Im in for sometime time on sunday. Either morning or afternoon
"Life is what happens when your busy making other plans" John Lennon

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Re: Comprehensive Battlefield Bad Company 2 Post

Post by Pine » Wed Nov 10, 2010 8:01 am

I've been getting into this game again as well, only I have it for xbox.
Anyone else out there want to play with me?
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Re: Comprehensive Battlefield Bad Company 2 Post

Post by wyowapiti » Wed Nov 10, 2010 9:02 am

I could play this this weekend hit em with a invite when ready to go! will be around!
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Re: Comprehensive Battlefield Bad Company 2 Post

Post by snake eyes » Mon Nov 15, 2010 7:24 am

:)
I play the game. I Kick butt with the Tanks :lol: :lol:
Shoot me invite if you like add me 'KentuckyGhost' is Player name

** Salute **
i came to chew bubblegum and kick some Zombie Butt; and I am all out of bubblegum!!
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Re: Comprehensive Battlefield Bad Company 2 Post

Post by Tungsten » Mon Nov 15, 2010 1:04 pm

I still enjoy the sound effects for the guns in BC2 more than any other FPS game. One of the reasons I play sniper is just so I can hear the M95...it's great.

Also, I noticed they still haven't fixed the friend's list thing...because I still don't have a lot of you on my friend's list in BC2.
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Re: Comprehensive Battlefield Bad Company 2 Post

Post by DrunkenTrom » Tue Nov 16, 2010 6:53 am

snake eyes wrote::)
I play the game. I Kick butt with the Tanks :lol: :lol:
Shoot me invite if you like add me 'KentuckyGhost' is Player name

** Salute **
You should add your steam credentials to your profile here on the forums and I'll definitely add you through steam. I'll try to add you in battlefield the next time I log on but I think it might still be broken as the last few people I've added never showed up on my friend list.

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Re: Comprehensive Battlefield Bad Company 2 Post

Post by snake eyes » Tue Nov 16, 2010 7:15 am

DrunkenTrom wrote:
snake eyes wrote::)
I play the game. I Kick butt with the Tanks :lol: :lol:
Shoot me invite if you like add me 'KentuckyGhost' is Player name

** Salute **
You should add your steam credentials to your profile here on the forums and I'll definitely add you through steam. I'll try to add you in battlefield the next time I log on but I think it might still be broken as the last few people I've added never showed up on my friend list.

Steam name "Snake+✝+Eyes"

✝ Salute ✝
i came to chew bubblegum and kick some Zombie Butt; and I am all out of bubblegum!!
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