Emo ftl! (unless I'm infected xD)OldMan wrote:I would be happy to help you test out a new CS-DOD game Dog! If you still need people, let me know when and where and I'll be there. So, no zombies in this one eh? I guess you can't have everything! But there's still gonna be an Emo right???? (hehe)
CS-DOD
- Darklightr
- Villun
- Posts: 636
- Joined: Fri Jul 09, 2010 5:35 pm
- Location: The real questions is, where are you?
-
Games Played
-
Loading…
Re: CS-DOD
Thanks, Blah! I owe you one!
- jim beam
- TVR Leadership
- Posts: 4446
- Joined: Sat Dec 30, 2006 11:16 pm
- Location: In a chair
-
Games Played
Ville Awards
-
Loading…
Re: CS-DOD
Cube soccer? I dont this it exist anymore something about a person failing to make a sacrafice to the ocean gods causing a hurricane come by and destroy it I think. That or it just never existed.Alizée Fan wrote:Anything involving Cube Soccer is interesting, and worth a try!
On a differnt note im down for anything dod related
Founder and Overlord of the IBG nation
- D.B.Cooper
- Retired Admin
- Posts: 1502
- Joined: Sun Oct 22, 2006 4:25 pm
- Location: Dover,Ohio
-
Games Played
Ville Awards
-
Loading…
Re: CS-DOD
sign me up
Re: CS-DOD
I'm really looking forward to this mod, it sounds like a blast. I'd be willing to play guinea pig if it'd benefit the mod
- Dog
- Server Ops
- Posts: 14317
- Joined: Sun Oct 15, 2006 12:12 am
- Location: In the bath, having a good think....
-
Games Played
Ville Awards
-
Loading…
Re: CS-DOD
Once I get the bots finalized, I'll organize a test day...
Why bots?
Because the server will need to learn how to become popular until it fills regularly!
Why bots?
Because the server will need to learn how to become popular until it fills regularly!
- M's
- Server Admin
- Posts: 7557
- Joined: Fri May 25, 2007 6:09 am
- Location: Vilonia, Arkansas
-
Games Played
Ville Awards
Re: CS-DOD
Waiting for the day. Let me know when and where.
Also the "buy" menu. Is it going to be setup like the RPG menu or have you got something better in mind.
Plus are there any binds we might need to add prior to playing?
Also the "buy" menu. Is it going to be setup like the RPG menu or have you got something better in mind.
Plus are there any binds we might need to add prior to playing?
- Dog
- Server Ops
- Posts: 14317
- Joined: Sun Oct 15, 2006 12:12 am
- Location: In the bath, having a good think....
-
Games Played
Ville Awards
-
Loading…
Re: CS-DOD
The buy menu looks like this:
1. PISTOLS
2. ROCKETS
3. SMG
4. RIFLES
5. MACHINE GUNS
6. EQUIPMENT
Other features:
--The flags are gone.
--When you die, you stay dead until the timer runs out or the bomb goes off.
--When the bomb carrier is killed, he drops the bomb.
--Currently I only have detonation maps where the Axis have to bomb a target. I will figure out hosties in the future.
-- The prices on weapons reflect CSS - you start with $800 and a pistol. Thompsons are about $3100 while a Garand is $2500. MGs are $6700
-- Winning a round, you get $3250, losers get $1400
-- There are two types of armour - 'basic' and 'flak jacket'
Because of the limitations of DoDS, HE Nades are unavailable...yet.
So it is nearly CSS with DoDS weapons...
1. PISTOLS
2. ROCKETS
3. SMG
4. RIFLES
5. MACHINE GUNS
6. EQUIPMENT
Other features:
--The flags are gone.
--When you die, you stay dead until the timer runs out or the bomb goes off.
--When the bomb carrier is killed, he drops the bomb.
--Currently I only have detonation maps where the Axis have to bomb a target. I will figure out hosties in the future.
-- The prices on weapons reflect CSS - you start with $800 and a pistol. Thompsons are about $3100 while a Garand is $2500. MGs are $6700
-- Winning a round, you get $3250, losers get $1400
-- There are two types of armour - 'basic' and 'flak jacket'
Because of the limitations of DoDS, HE Nades are unavailable...yet.
So it is nearly CSS with DoDS weapons...
Who is online
Users browsing this forum: No registered users and 8 guests