Hitsound
- BrianKeljore
- Villun
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Re: Hitsound
Personally, I love the hit sound. I play Pyro a lot, so nothing makes respawning better than hearing a "Ding" from your still burning murderer.
Beware the Busey Monster
- Chaka of the Pakuni
- Villun
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Re: Hitsound
I turned on hitsound one day just to see what is was like, and now I can't live without it. As a soldier, it's great for firing at corners to see if anyone is on the other side (like a sniper creeping into view).
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Re: Hitsound
i agree! one day i stumbled upon damage text and the hit sounds, i could not live with out them!BrianKeljore wrote:Personally, I love the hit sound. I play Pyro a lot, so nothing makes respawning better than hearing a "Ding" from your still burning murderer.
- Supreveio
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Re: Hitsound
I'm just sad that the damage text replaces the "CRITICAL HIT!!!" and "MINI CRIT!" that show up when you crit someone.
Last edited by Supreveio on Fri Jun 18, 2010 4:46 pm, edited 1 time in total.
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- Fraulein Arztin
- Villun
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Re: Hitsound
Works well with demo.
I barely play demo, but when I do, I like to launch stickies and detonate them to hear if I even hit a person XD
I barely play demo, but when I do, I like to launch stickies and detonate them to hear if I even hit a person XD
- TheCarpe
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Re: Hitsound
I like it for the achievement progress but I couldn't handle it at all times. Gets a little much when playing Pyro.
- Boss Llama
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Re: Hitsound
I love and use both hit sounds and damage text, and completely base my actions in close combat upon data from them.
It's very exploitable for demos, as you can use the ding as a sort of artillary self-spotter to get nests you wouldn't otherwise be able to find (happens all the time now on Dustbowl 3, point 1). That pisses me off frequently, but it's the price we pay. Overall, I'm quite glad to have them.
It's very exploitable for demos, as you can use the ding as a sort of artillary self-spotter to get nests you wouldn't otherwise be able to find (happens all the time now on Dustbowl 3, point 1). That pisses me off frequently, but it's the price we pay. Overall, I'm quite glad to have them.
-Boss Llama
- Bronze Fox
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- Stevo
- Everlasting Villun
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Re: Hitsound
I use it along with tf_dingaling_volume "0.25" so it isn't so deafening with the pyro...
Re: Hitsound
Why is now the first I'm hearing of this??
Re: Hitsound
If you're playing medic it also shows the damage dealt by the person you're healing. I have the damage values on so I can estimate how much health my target has left. It's very useful for guessing when to press an attack or to stay back and see what happens.
Re: Hitsound
definitely agree with everyone here. Both the text and the sound are awesome. Nothing feels quite so sweet as seeing the damage done by a backstab of a fully over-healed heavy (in the thousands).
- l33tOMGlolz!11!shift
- Villun
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Re: Hitsound
Wow I feel like I've been playing at a huge disadvantage not knowing this lol.
I'll have to check it out tonight.
I'll have to check it out tonight.
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