b3 seems to be shaping up nicely. Lookin forward to mo' bettah ones too!
[quote="Masakari";p="172452"]egypt-y[/quote]
...I think the word you were looking for is "Egyptian".
[quote="Masakari";p="172452"]
-l3eeron's making a nice poster that say "Welcome to Skeet at TheVille.org" which will advertise us nicely

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[/quote]
Yes indeed, sir. I'm almost done with it, it's top notch
The skeet might go bananas during the sniper deluge, I wonder what would happen if we seeded it during the sniper rush, how long would it stay full on skeet alone? ...or not.
If it were up to me, I would somehow make the kills not count towards acheivments. I know this isn't a good solution, but if you have sv_cheats 1, then acheivments will disable, or is there a variable to just turn off achievements for a specific map? I just played skeet and kept beating my record of kills, so I guess achievements are on.
In regards to the mapping. I'm not aware of all the entities to get it where it is now, I don't see why there can't be a regen locker. Does it have something to do with the bots?
Anyways, you can always just put a bunch of full health and ammo everywhere.
If I were going to do a map for this, I would make a spawn room with no doors, only a teleport that picks a random destination for each player. Then I would place each destinations in a safe spot for the player to appear in. So you could make 3 or four seperate decks like you have, and spread out a couple dozen destinations around them.
In terms of layout, I would like to see some kind of down-range obstruction. Nothing drastic, IMO, shooting the bots out of the empty sky is almost too easy. I will say though, that when they start shooting alot, it gets tougher. But, I was thinking something simple like an arch or a bridge going across, or some kind of prop maybe?
But ya, you guys are right, this particluar plug in has all the right stuff to justify using teleports and odd, nonsensical cliffs and decks where ever you want.
Oh Oh!
What if you made a huge "thunder dome" and made 24 little "spawndecks" spread throughout the interior of the dome. The player can not exit the spawndeck but each one has a little something to hide behind with health and ammo. Every XX seconds the map scrambles everybody's position randomly into a new little spawndeck....
*sigh* I wish had time to experiment with all these ideas
