Levels on weapon updates...

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Portland_BEER
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Levels on weapon updates...

Post by Portland_BEER » Sun Aug 17, 2008 8:08 pm

I don't know if I missed this anywhere, but do the levels on the weapons mean anything to anybody? Does it really matter if it is a level 10 medigun or a level 5 minigun?

I am perplexed.
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Re: Levels on weapon updates...

Post by Grapedrink » Sun Aug 17, 2008 8:10 pm

it has to do with what order you unlock them, the level 5 is the first weapon you unlock, 10 is the second, etc
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Re: Levels on weapon updates...

Post by abiscuit » Sun Aug 17, 2008 9:33 pm

Not true for the Pyro, all the alternates are level 10.

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Re: Levels on weapon updates...

Post by Reipin » Mon Aug 18, 2008 7:21 am

It means something, they just don't want to tell you (Valve).
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Post by mr_s » Mon Aug 18, 2008 9:27 am

[quote="Reipin";p="114288"]
It means something, they just don't want to tell you (Valve).
[/quote]

highly doubt it

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Re: Levels on weapon updates...

Post by Reipin » Mon Aug 18, 2008 9:34 am

They've done interviews where they ask them what levels mean and they refuse to answer with anything but "We're not telling".

It means "something."

Whether that is relevant to your gaming experience or not is an entirely other question.
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Re: Levels on weapon updates...

Post by Reipin » Mon Aug 18, 2008 9:38 am

My memory is failing...

This is the section of the interview...

GC: *laughs* All right. When you unlock a new weapon, in an unlockable pack, it’s given a “level” when it lists on the loadout screen. Any hint as to what that might actually mean?

Weapon LevelEJ: No.

GC: No? Not a word?

EJ: No. No hints.

GC: Not a single one?

EJ: Well, to walk back from the system, there’s a set of criteria that’s applied to every one of the weapons based on what its abilities are. So, in the Medic’s case, the Ubersaw doesn’t crit, and it fires slower, but it gets you charge — all of that is combined to form a “level” for a particular item. It’s something that gives us flexibility down the road.
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Re: Levels on weapon updates...

Post by Torven » Mon Aug 18, 2008 11:57 am

There were hints after the medic update that players would be able to get new weapons with semi-random modifiers, like a medigun with a faster heal or charge rate or a rocket launcher with a larger clip size.
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