DayZ 1.7.2.6 9/6

Post Reply
BigBiker05
Villun
Villun
Posts: 2904
Joined: Mon Dec 15, 2008 7:48 am
Location: Lost

Games Played

Ville Awards

BigBiker05’s avatar
Loading…

DayZ 1.7.2.6 9/6

Post by BigBiker05 » Thu Sep 06, 2012 7:44 am

This is coming out today. It's a hotfix, 1.7.3 isn't ready yet.

Affected Addons:

* dayz
* dayz_code
* dayz_server (server)

Target date:

* Thursday 6 September 2012 (GMT)

Confirmed Changelog (WIP):

* [NEW] Bear trap has chance to spawn on infected hunters
* [FIXED] Graphical glitches with dead bodies (Bodies should now not display graphical glitches)
* [NEW] Three UI options available: Default (indicators only), Debug (indicators + debug window), None (only base ArmA2 UI)

In Process Changelog (WIP):

* [FIXED] Converting between magazine types resets ammo count (Now only contains previous number of rounds)
* [FIXED] Tents and vehicles not saving correctly ( https://dev-heaven.net/issues/41502 )
* [NEW] Option to flip vehicles that have rolled


No artifacts:
Image

Goryion
Villun
Villun
User avatar
Posts: 57
Joined: Mon Aug 27, 2012 11:30 pm

Games Played

Grumpy_Badger’s avatar
Loading…

Re: DayZ 1.7.2.6 9/6

Post by Goryion » Thu Sep 06, 2012 12:25 pm

Tent saving has also been fixed, so apparently this fixes the duping bugs. Though I think I just profited last night from them, as I found some tents stuffed with range finders and NVG. :)

BigBiker05
Villun
Villun
Posts: 2904
Joined: Mon Dec 15, 2008 7:48 am
Location: Lost

Games Played

Ville Awards

BigBiker05’s avatar
Loading…

Re: DayZ 1.7.2.6 9/6

Post by BigBiker05 » Fri Sep 07, 2012 12:49 am

Server is up to date. Tents and vehicles save.

Goryion
Villun
Villun
User avatar
Posts: 57
Joined: Mon Aug 27, 2012 11:30 pm

Games Played

Grumpy_Badger’s avatar
Loading…

Re: DayZ 1.7.2.6 9/6

Post by Goryion » Fri Sep 07, 2012 1:50 pm

Cool. I'll probably log on tonight\this weekend. Currently have ghillie suit and a L85, so please don't shoot me :) I got another buddy that'll probably join me, I believe his game name is Lastride.

BigBiker05
Villun
Villun
Posts: 2904
Joined: Mon Dec 15, 2008 7:48 am
Location: Lost

Games Played

Ville Awards

BigBiker05’s avatar
Loading…

Re: DayZ 1.7.2.6 9/6

Post by BigBiker05 » Fri Sep 07, 2012 1:54 pm

If you play on the server make sure you are on teamspeak whenever logged in.

Goryion
Villun
Villun
User avatar
Posts: 57
Joined: Mon Aug 27, 2012 11:30 pm

Games Played

Grumpy_Badger’s avatar
Loading…

Re: DayZ 1.7.2.6 9/6

Post by Goryion » Sat Sep 08, 2012 11:48 am

Last night was fun... aside from the sniper/hacker.

BigBiker05
Villun
Villun
Posts: 2904
Joined: Mon Dec 15, 2008 7:48 am
Location: Lost

Games Played

Ville Awards

BigBiker05’s avatar
Loading…

Re: DayZ 1.7.2.6 9/6

Post by BigBiker05 » Sat Sep 08, 2012 3:51 pm

Goryion wrote:Last night was fun... aside from the sniper/hacker.
Meh, I don't think there were any hackers.

Marf
Villun
Villun
User avatar
Posts: 400
Joined: Mon Dec 06, 2010 12:50 am
Location: Boise, Idaho
Minecraft name: MasterMarf
Contact:

Games Played

Ville Awards

Reverend Marf’s avatar
Loading…

Re: DayZ 1.7.2.6 9/6

Post by Marf » Sat Sep 08, 2012 4:08 pm

I should have just took off with the truck when everyone else was killed.
Image

Goryion
Villun
Villun
User avatar
Posts: 57
Joined: Mon Aug 27, 2012 11:30 pm

Games Played

Grumpy_Badger’s avatar
Loading…

Re: DayZ 1.7.2.6 9/6

Post by Goryion » Sat Sep 08, 2012 4:12 pm

BigBiker05 wrote:
Goryion wrote:Last night was fun... aside from the sniper/hacker.
Meh, I don't think there were any hackers.
If he wasn't hacking, he was one of the best shots I've seen.

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests