Known Issues (bugs in the game):
- Kills sometimes do not get tracked, though the server is ranked
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There are three none TO maps there where sometimes there are only a gap of one between TO. If one of those can just get moved somewhere else. Also, I think FFA, TDM, and KOTH are all very similar and, well I already mentioned I personally don't like FFA.AOCTO-Stoneshill_P
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It is an accurate generalization. I think the solution is to encourage Snipers(I mean Archers) to place higher priority on the team effort, rather than arrow spam. It is easy to understand why Archers try to keep their distance, because a couple of missed shots generally leads to death, but being near your teammates gives the most opportunity for a clean shot at your enemies(and sometimes even your allies!). Limits on archers could certainly be a good preventative method, but if a team full of archers is getting rolled than the responsibility is on each player to find the solution; use a huge sword.Zork Nemesis wrote:Or is there a way to maybe limit how many can be archers? I'm not saying we shouldn't have any, but it's like TF2 and snipers in which the more you have, the less likely you'll be able to push and complete objectives. People do have a point about that at least.
It wasn't before?Gizanked wrote:so it looks like the server has been bumped up to a 24 slot server. weeee
it started as an 18 slot, but I didn't play last night and possibly even the night before. go have a baby and see how well you remember thingsZork Nemesis wrote:It wasn't before?Gizanked wrote:so it looks like the server has been bumped up to a 24 slot server. weeee
Two-hand vs one-hand knight. Javelin vs bow archer. Limitations would mean nothing.abiscuit wrote:On top of that the classes come in different flavors based on the weapons chosen
As far as I know, there's no way to alter round settings....yet. Unfortunately as it stands, Last Man Standing will always be first to 7 wins. Would be nice to have Team Deathmatch back, but I know why that was taken down (Masons can't win due to a bug, round never ends).black_and_blue wrote:Any possibility of having the number of rounds on the arena type maps reduced from 7 to maybe 3 or 4?
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