finally some news

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crimsonshootingstar
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finally some news

Post by crimsonshootingstar » Thu Feb 23, 2012 11:18 am

They put up a list of confirmed fixes http://battlelog.battlefield.com/bf3/ne ... 195992365/ still no date though.

Most of the fixes I was looking for are there. I especially like some of the shotgun tweaks in theory anyways. So are the fixes you guys are looking for on the list?
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Re: finally some news

Post by Cpt._Keyes » Thu Feb 23, 2012 12:03 pm

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Re: finally some news

Post by frostdillicus » Thu Feb 23, 2012 12:16 pm

-Players can now earn the shotgun Ribbon using the M26 MASS.

DAMMIT.

-The MAV can no longer be used as an elevator.

Thank god.

-Claymores now live up to 5 seconds after a player dies, the player can have a max 2 claymores planted at the same time.

Terrible change. Claymores are now back to being useless.
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Re: finally some news

Post by BigBiker05 » Thu Feb 23, 2012 12:29 pm

Still no word for UI changes, jeep horn (though I could care less), and comma rose.

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Re: finally some news

Post by Cpt._Keyes » Thu Feb 23, 2012 12:38 pm

BigBiker05 wrote:Still no word for UI changes, jeep horn (though I could care less), and comma rose.
-Added Horns to all Jeeps.
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Re: finally some news

Post by D.B.Cooper » Thu Feb 23, 2012 3:20 pm

I like it, but the claymores make me sad.

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Re: finally some news

Post by frostdillicus » Thu Feb 23, 2012 3:34 pm

The claymore change is just going to promote more pronestar players who will put down a claymore and hide in a corner watching it. Claymore is the infantry version of mines. If mines don't despawn on death, neither should claymores.

I have no problem with C4 disappearing on death. I loved trolling with it, but that change needed to happen.
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Re: finally some news

Post by Cpt._Keyes » Thu Feb 23, 2012 3:42 pm

i actually didnt read all the weap changes...just the air vehicles...and mainly the aquisition changes on them, of which i approve...i dont care if my claymores explode in rose petals or my USAS shoots stuffed picachus, BUT DAMN IT, my below the radar should work against land units!
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Re: finally some news

Post by Cpt._Keyes » Thu Feb 23, 2012 3:47 pm

frostdillicus wrote:The claymore change is just going to promote more pronestar players who will put down a claymore and hide in a corner watching it. Claymore is the infantry version of mines. If mines don't despawn on death, neither should claymores.

I have no problem with C4 disappearing on death. I loved trolling with it, but that change needed to happen.

Yeah i would abuse that without shame on large metro maps, i would run down the stairs into the mass of US waiting...lobbing c4...get killed, spawn, then lol wildly as i would pick up 8+ kills
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Re: finally some news

Post by Soup Nazi » Thu Feb 23, 2012 3:58 pm

When I say way overdue... I mean like... Some of these things should have been fixed in internal testing...
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Re: finally some news

Post by Soup Nazi » Thu Feb 23, 2012 4:04 pm

-Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
Bye bye pesky helo
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Re: finally some news

Post by Jesus_Faction » Thu Feb 23, 2012 5:11 pm

Soup Nazi wrote:
-Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
Bye bye pesky helo

hitting a chopper with a tank shell is the most satisfying thing in the game for me

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Re: finally some news

Post by crimsonshootingstar » Thu Feb 23, 2012 9:12 pm

Yeah the rpg taking out the helos will stop people from abusively going on hover sprees. Not so invulnerable now.
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Re: finally some news

Post by frostdillicus » Thu Feb 23, 2012 9:18 pm

I shot an RPG at a transport helo the other day and killed everyone inside of it but not the chopper. Chopper floated to the ground then was stolen. Weirdest thing ever.
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Re: finally some news

Post by Tungsten » Thu Feb 23, 2012 9:38 pm

-Reduced the recoil of the SKS rifle and increased its maximum damage at close range.
-Bolt action sniper rounds now have a chance to kill at close range if the player is hit in the upper chest.
-Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range. At maximum range shots to the legs will not require more hits to kill.

Honestly, the SKS is still going to seem out of place. The bolt action one-hit kill chance should make recon more fun.

-Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry.

Close enough, I guess.
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