Also some vehicle changes I think I like. I bad driver won't (as quickly) get everyone in his vehicle killed (maybe some right away).
Before we were allowed to play Battlefield 3, DICE's Lars Gustafsson, BF3 Lead Multiplayer Designer briefed a small group of us about the game. We'll have our impressions of the game later!
Tank footage show at EA press conference is possibly the first mission in the game
New suppression system -
Operation Metro - rush gamemode, close combat, play as U.S. Marines, take on Russian forces in heart of Paris, infantry focus
Operation Metro objective is to take back Stock Exchange
Team Deatchmatch, Conquest, Rush gamemodes confirmed
Battle Log - hub for social Battlefield experience
4 classes tuned for teamplay - Assault (medic abilities), Engineer (anti-vehicle, repair), Support (give ammo, suppressive fire), Recon (main focus supplying intel)
Heavily focused on unlocks, more than any Battlefield game, customization key
Engineer has flashlight under-slung on weapon for lighting up area, blinding enemy
Every weapon has 3 customization slots (barrels, etc)
Support solider has bi-pod - placed on any surface in game (more accuracy)
New feature called Suppression - all the bullets you fire at an enemy affect them regardless if you hit them or not. All the bullets you fire that get close enough will start to reduce their combat efficiency. Squad can then flank the enemy and you will receive a Suppression score.
Jets, boats, tanks, helicopters confirmed
LAV-25 Light Armored Vehicle confirmed, also in Operation Metro
Dog tags - fully customizable, dynamically updated, only obtainable from knife kills in the back
Knifing system more dramatic, spectacular