Bad Company 2: Vietnam thread
Posted: Sat Dec 18, 2010 12:26 pm
So after playing about 4 or so hours heres my thoughts.
At first it was a sudden let-down. It is just the same guy except reskinned. Also, vietnam is separated from bad company 2. There are different weapons and no unlocks.
However, after a round or two you quickly realize why it is a separated entity. There seems to be some feel to Vietnam that isn't in Bad Company 2. I can't entirely explain it but without the unlocks the game limits the weapons and has these 4 new maps designed correctly. All four maps felt very different and were fun from each attack/defend. Overall, I feel this is how bad company two should have originally released.
Some major changes are the lack of large destructible buildings. However, there are plenty of shacks that bullets can just cut through. Also the no unlocks constrains (not restricts) weapons. Another major change is that the maps seem to focus players into close combat while also allowing snipers to stay in sniper areas. The bomb spots usually allow more cover so you don't have to worry about a building falling down or being sniped off. I also notice that it seems vehicles are much more powerful in weaponry but weaker in armor.
At first it was a sudden let-down. It is just the same guy except reskinned. Also, vietnam is separated from bad company 2. There are different weapons and no unlocks.
However, after a round or two you quickly realize why it is a separated entity. There seems to be some feel to Vietnam that isn't in Bad Company 2. I can't entirely explain it but without the unlocks the game limits the weapons and has these 4 new maps designed correctly. All four maps felt very different and were fun from each attack/defend. Overall, I feel this is how bad company two should have originally released.
Some major changes are the lack of large destructible buildings. However, there are plenty of shacks that bullets can just cut through. Also the no unlocks constrains (not restricts) weapons. Another major change is that the maps seem to focus players into close combat while also allowing snipers to stay in sniper areas. The bomb spots usually allow more cover so you don't have to worry about a building falling down or being sniped off. I also notice that it seems vehicles are much more powerful in weaponry but weaker in armor.