Comprehensive Battlefield Bad Company 2 Post

Discussing the Battlefield family of games
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Post by arfy4 » Wed May 12, 2010 10:35 pm

The PC version has really low system requirements, I might buy it if the price comes down some.
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Post by Gizanked » Thu May 13, 2010 8:51 am

it was $20 around easter. use your time machine and go buy it then
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Post by Cpt._Keyes » Thu May 13, 2010 12:01 pm

ask sargee all about low system requirements
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Post by Gizanked » Thu May 13, 2010 12:23 pm

you fool!
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Re: Comprehensive Battlefield Bad Company 2 Post

Post by BigBiker05 » Thu Jun 03, 2010 4:11 am

Gotta love how EA does not allow BigBiker05. For some reason its an invalid name. I can't even make it on their forums. However, this time it let me make it, but it turned out as Big Biker 05. Anyways, add me.

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Re: Comprehensive Battlefield Bad Company 2 Post

Post by Stevo » Wed Jun 30, 2010 11:01 am

Today's update (interesting notes are bold):
Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Gameplay - Hit box for moving targets expands based on the speed of the targets movement
Gameplay - G36 now has crosshair when in Hardcore mode

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - All settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - Increased health on the Cobra to match other vehicles
Client - More informative disconnection/kick reasons
Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles

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Re: Comprehensive Battlefield Bad Company 2 Post

Post by TheCarpe » Wed Jun 30, 2010 11:06 am

Client - Any points you get while being dead will be added to your score


FREAKIN' FINALLY.
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Re: Comprehensive Battlefield Bad Company 2 Post

Post by Cpt._Keyes » Wed Jun 30, 2010 11:11 am

hmmm so they lowered the speed to the dart..
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Re: Comprehensive Battlefield Bad Company 2 Post

Post by bullet4o1 » Wed Jun 30, 2010 11:13 am

This update was on June 3rd. :o
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Re: Comprehensive Battlefield Bad Company 2 Post

Post by Stevo » Wed Jun 30, 2010 11:19 am

Cpt._Keyes wrote:hmmm so they lowered the speed to the dart..
Yes, and gave helicopters countermeasures.
bullet4o1 wrote:This update was on June 3rd. :o
No, it was released today on June 30th...

Also, I forgot these:
Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.

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Re: Comprehensive Battlefield Bad Company 2 Post

Post by bullet4o1 » Wed Jun 30, 2010 11:28 am

Stevo wrote:
bullet4o1 wrote:This update was on June 3rd. :o
No, it was released today on June 30th...

woops read the post dates wrong! Biker posted on the 3rd!
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Re: Comprehensive Battlefield Bad Company 2 Post

Post by Cpt._Keyes » Thu Jul 01, 2010 1:31 am

Stevo wrote:
Cpt._Keyes wrote:hmmm so they lowered the speed to the dart..
Yes, and gave helicopters countermeasures.

hmm you might have your favorite pilot/flying target back..though it will have to wait till i get mainland
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Re: Comprehensive Battlefield Bad Company 2 Post

Post by Tungsten » Thu Jul 01, 2010 10:33 am

-Fixed a bug where M95 rounds would not kill armored targets with headshots.

So...the one rifle which should have always been able to kill through helicopter glass was bugged so it couldn't? That explains a lot.
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Re: Comprehensive Battlefield Bad Company 2 Post

Post by Clay Pigeon » Sat Jul 03, 2010 3:19 pm

Cpt._Keyes wrote:
Stevo wrote:
Cpt._Keyes wrote:hmmm so they lowered the speed to the dart..
Yes, and gave helicopters countermeasures.

hmm you might have your favorite pilot/flying target back..though it will have to wait till i get mainland
They increased the speed of the CG. I don't need a dart anymore to shoot down helichopters half the time.
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Re: Comprehensive Battlefield Bad Company 2 Post

Post by Cpt._Keyes » Sat Jul 03, 2010 6:22 pm

yeah but i can actually avoid the rockets as opposed to an impossible to avoid auto locking unbreakable rocket
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