SnifferVille discussion

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TTHREAZ
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Re: SnifferVille discussion

Post by TTHREAZ » Thu Mar 14, 2024 3:40 pm

Thanks for the help, guys. We'll keep an eye out and let you know if it happens again and any patterns that could help reproduce it.

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Re: SnifferVille discussion

Post by Flash » Thu Mar 14, 2024 4:58 pm

Thanks! Definitely curious if we can pin down the circumstances.

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Re: SnifferVille discussion

Post by Kahlan Amnell » Sat Mar 16, 2024 12:09 pm

I just dropped off a load of totems of undying at spawn , can't lose items if we don't die is my method :)

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Re: SnifferVille discussion

Post by TTHREAZ » Sun Mar 17, 2024 9:45 pm

If anyone needs sugar, paper and/or gunpowder, I have a combination creeper and sugar cane farm with a gate on the nether top at 699 210. Feel free to take anything you need that is already in the chests.

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Re: SnifferVille discussion

Post by TTHREAZ » Mon Mar 25, 2024 1:14 am

I'm not exactly sure how it happened but the sorting system for the guardian farm east of spawn is out of whack. I tried to reset it but was unable to. Apologies in advance. :(

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Re: SnifferVille discussion

Post by M's » Mon Mar 25, 2024 5:28 am

No biggie T. it happens.

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Re: SnifferVille discussion

Post by TTHREAZ » Tue Mar 26, 2024 10:25 am

Is something up with the map? It appears to be having issues rendering currently.

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Re: SnifferVille discussion

Post by M's » Tue Mar 26, 2024 4:51 pm

TTHREAZ wrote:
Tue Mar 26, 2024 10:25 am
Is something up with the map? It appears to be having issues rendering currently.
I've always had problems with it rendering. To close and the area blacks out. To far and it blacks out.

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Re: SnifferVille discussion

Post by TTHREAZ » Tue Mar 26, 2024 6:04 pm

I do as well but a couple of days ago it started having issues rendering a large chunk near spawn.

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Re: SnifferVille discussion

Post by Flash » Tue Mar 26, 2024 7:10 pm

M's wrote:
Tue Mar 26, 2024 4:51 pm
TTHREAZ wrote:
Tue Mar 26, 2024 10:25 am
Is something up with the map? It appears to be having issues rendering currently.
I've always had problems with it rendering. To close and the area blacks out. To far and it blacks out.
Glad I'm not alone on this one.

I can see spawn OK right now.

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Re: SnifferVille discussion

Post by TTHREAZ » Wed Mar 27, 2024 10:48 am

Sorry, I should have specified. Around spawn is OK. It looks like a large swathe around spawn that is not rendering.

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Re: SnifferVille discussion

Post by TTHREAZ » Tue Apr 02, 2024 3:37 pm

I've built a trident farm if anyone is interested. 466 325 on Nether top. Good source of copper, drowned heads and nautilus shells. There are already some tridents in a box there with Mending on them that are free for the taking.

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Re: SnifferVille discussion

Post by M's » Tue Apr 02, 2024 4:32 pm

Thanks T

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Re: SnifferVille discussion

Post by Kahlan Amnell » Tue Apr 02, 2024 4:52 pm

Neat, going to check that out for sure, I'll bring a barrel of loyalty books over

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