SakuraVille

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Xzeryn
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SakuraVille

Post by Xzeryn » Sat Jun 10, 2023 5:56 pm

Hey Flash, thanks for updating and resetting the server!

Could I request QoL Datapacks be added again?
https://vanillatweaks.net/share#FXyFfN
https://vanillatweaks.net/share#vr6IAc
https://www.dropbox.com/s/usafrd8vibjb5 ... e.zip?dl=1

Thanks!
Xzeryn

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Re: SakuraVille

Post by Flash » Sun Jun 11, 2023 12:23 pm

Those downloads all indicated the packs are for MC 1.19. Can you generate a link with all the 1.20 versions for me?

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Re: SakuraVille

Post by Xzeryn » Sun Jun 11, 2023 12:53 pm

Flash wrote:
Sun Jun 11, 2023 12:23 pm
Those downloads all indicated the packs are for MC 1.19. Can you generate a link with all the 1.20 versions for me?
Hey Flash, sorry about that. Here is a single link. I downloaded and tested them all in a 1.20 world then packaged them up in a single zip file for you.

https://www.dropbox.com/s/0ted8nkff9k6l ... E.zip?dl=1

Thank you again!

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Re: SakuraVille

Post by Flash » Sun Jun 11, 2023 12:59 pm

They are in place and I just restarted the server.

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Re: SakuraVille

Post by Xzeryn » Sun Jun 11, 2023 1:48 pm

Flash wrote:
Sun Jun 11, 2023 12:59 pm
They are in place and I just restarted the server.
Thanks! You rule!

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Re: SakuraVille

Post by Flash » Sun Jun 11, 2023 4:13 pm


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Re: SakuraVille

Post by Guardian » Fri Jun 16, 2023 7:56 pm

So I brought up this idea in the server but I wanted to post it here.

I was thinking of holding a mini-event where we try to complete a Level 5 Raid Event.

For those unaware when you kill a Pillager Captain and enter a Village it triggers a Raid event where Pillagers raid the town and try and kill you and all your villagers (although they can't break down walls or fences so they're not good at it :eh: ). Regardless it's a fun boss event. If you kill multiple Captains it'll level up the Raid that spawns, all the way up to 5. For level 2-5 raids you get a bonus wave and the pillagers have enchanted weapons and drop more loot. You also get the highest "hero of the village" buff for a while which gives you a massive discount on villager trades.


The 2 ways we could hold the event are:

1. DEFEND SPAWN. Because we have villagers there, we could hold the event at spawn. Personally I think defending Spawn would be fun but I understand if some people might be concerned.

2. Build and defend Fort VIlle. I found a Pillager outpost next to a Village, what we could do is build up the Village over the week and then defend it.

There's a guide on Raids if your curious



I should note that the event automatically despawns in 40 min if it isn't completed in case that's a concern for anyone.

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Re: SakuraVille

Post by Flash » Sat Jun 17, 2023 9:40 am

That sounds pretty fun!

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Re: SakuraVille

Post by Kahlan Amnell » Sat Jun 17, 2023 9:56 am

My concern is that once I cycle villagers for proper trades at spawn, I will not be redoing that process if they do die during any raid events. If this is the plan I can move where I put the villagers. Was just trying to make spawn convenient and accessible.

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Re: SakuraVille

Post by Flash » Sat Jun 17, 2023 10:12 am

I think the idea of finding a dedicated village to fortify and defend makes more sense than using spawn.

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Re: SakuraVille

Post by Flash » Sun Jun 18, 2023 9:47 am

I've got the automation fixed so the BlueMap will update each morning: https://www.theville.org/minecraft/maps/SakuraVille/

Xzeryn
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Re: SakuraVille

Post by Xzeryn » Sun Jun 18, 2023 11:03 am

Flash wrote:
Sun Jun 18, 2023 9:47 am
I've got the automation fixed so the BlueMap will update each morning: https://www.theville.org/minecraft/maps/SakuraVille/
Awesome work Flash!!

I found an updated version of the armor stands datapack that allows for easier tweaking of the statues. When you have free time, could you replace the one on the server with version 2.9.4 (link)

Thanks!
X

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Re: SakuraVille

Post by Guardian » Tue Jun 20, 2023 1:21 pm

Flash wrote:
Sat Jun 17, 2023 10:12 am
I think the idea of finding a dedicated village to fortify and defend makes more sense than using spawn.
So I found a Villager that's right next to a Pillager's outpost and that's too good not to use. So I'm going with the Fort Ville idea then.

I'm thinking of holding it sometime next week since I'm busy this week and it seems like most folks aren't linked to spawn yet anyways.

Also randomly, Based on a true story:

Image

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Re: SakuraVille

Post by Guardian » Tue Jul 04, 2023 4:23 pm

I wanted to ask when are we going to kill the Ender Dragon. Because maybe folding the Raid day and the Ender Dragon kill in the same day makes sense.

I also kinda want to get an Elytra.

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Re: SakuraVille

Post by Inner » Wed Jul 05, 2023 11:48 am

If you'd like a set date and time we can do that. Just find an end-portal and make an announcement.

Of course the dragon can be respawned and re-killed many times should someone miss out.

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