The Ville Gone Wild

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Kahlan Amnell
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Re: The Ville Gone Wild

Post by Kahlan Amnell » Sat Jan 21, 2023 7:43 am

Dental anything is the worst. Hope you're feeling better every day :dance:

soooooo... about that reset. when will we doing this reset? I need something to distract me from unpacking , I mean, relax with in the midst of..... yeah... nope. distract yep.

or at least something to look forward to heh

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Re: The Ville Gone Wild

Post by Flash » Sat Jan 21, 2023 1:03 pm

It only takes me like 10-15 minutes to do a reset. I just need to know when y'all want it to happen.

If there is a particular map seed that, for example, has a large spawn area for building or something just let me know what it is ahead of time.

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Re: The Ville Gone Wild

Post by Kahlan Amnell » Sat Jan 21, 2023 1:15 pm

We cycled thru a few and liked seed:
-494460667990824802

It seemed to have a decent variety of biomes, water access, and such. Not sure what anyone is looking for specifically

And we're ready whenever works for Ladeee's crew :-)


edit to add: request if maybe we could add a mod for voice chat in game? mod is called Simple Voice Chat

also maybe Hard difficulty? mainly want it to make converting villagers easier (they will all convert and not die)

and while on the request train: I was curious if we would be open to the idea of adding a couple of the vanilla tweaks datapacks like Armor Statues, Player Head Drops, More Mob Heads and Wandering Trades. It would add to the vanilla decorating experience without altering the vanilla mechanics

and since map never really worked right, we found BlueMap to be pretty good if that helps any

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Re: The Ville Gone Wild

Post by Flash » Sun Jan 22, 2023 9:19 pm

OK thanks, keep me posted on a date.

Simple Voice Chat might be an issue since it requires our host to open additional ports on the server that aren't standard. Is there a reason the our Discord server which has a Minecraft voice channel already isn't sufficient?

We can set whatever difficulty level y'all want.

Datapacks look pretty simple to add, just drop them in a folder on the server, right?

Thanks for suggesting BlueMap, I saw y'all mention it before and already have it bookmarked to look it.

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Re: The Ville Gone Wild

Post by Xzeryn » Mon Jan 23, 2023 9:46 am

Flash wrote:
Sun Jan 22, 2023 9:19 pm
Simple Voice Chat might be an issue since it requires our host to open additional ports on the server that aren't standard. Is there a reason the our Discord server which has a Minecraft voice channel already isn't sufficient?
I guess the main reason for us is our kids. It lets them chat with only people nearby in game or in an in-game group. This can save the ears of people who hop on the channel. It also prevents us from putting discord on their laptops. Beyond personal reasons, it provides proximity and private voice chat for only those logged into the server.

Flash wrote:
Sun Jan 22, 2023 9:19 pm
Datapacks look pretty simple to add, just drop them in a folder on the server, right?
Yes, you drop them in the datapacks folder within the world folder and restart the server, then they apply.


And for future consideration, there is a mod called geyser (Xisuma showcased it once) that you can put on a java server (requires a port) that will open the server to bedrock clients. I've played with it privately and its pretty neat, it provides a pure vanilla experience.

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Re: The Ville Gone Wild

Post by LadeeeDuke » Mon Jan 23, 2023 6:48 pm

We are ready anytime. I keep checking in to see if we have reset... lol

Kahlan Amnell
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Re: The Ville Gone Wild

Post by Kahlan Amnell » Tue Jan 24, 2023 9:39 am

so a date then: asap? does that work? lol. let's go!

sad to see current go but def looking forward to fresh start, can't wait to start

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Re: The Ville Gone Wild

Post by Flash » Tue Jan 24, 2023 7:10 pm

Xzeryn wrote:
Mon Jan 23, 2023 9:46 am
I guess the main reason for us is our kids. It lets them chat with only people nearby in game or in an in-game group. This can save the ears of people who hop on the channel. It also prevents us from putting discord on their laptops. Beyond personal reasons, it provides proximity and private voice chat for only those logged into the server.
Very valid reason. Let me see if our host will support it.
Xzeryn wrote:
Mon Jan 23, 2023 9:46 am
Yes, you drop them in the datapacks folder within the world folder and restart the server, then they apply.
Ah simple, that shouldn't be a problem at all.
Xzeryn wrote:
Mon Jan 23, 2023 9:46 am
And for future consideration, there is a mod called geyser (Xisuma showcased it once) that you can put on a java server (requires a port) that will open the server to bedrock clients. I've played with it privately and its pretty neat, it provides a pure vanilla experience.
I ran a Geyser server at home before in the proxy configuration. I'm seeing now they have a direct plugin as well. I think the Bedrock clients still need a paid Mojang account though, simply owning Bedrock (iPad, iPhone, etc.) isn't enough to connect to a Java server the last time I played with it.
Kahlan Amnell wrote:
Tue Jan 24, 2023 9:39 am
so a date then: asap? does that work? lol. let's go!
As long as y'all are cool with an immediate reset and the above requests getting added later I can do this tomorrow.

Somebody giving me direct downloads to those requested data packs will let me add them at the same time, but the plugins will need to wait.

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Re: The Ville Gone Wild

Post by Xzeryn » Tue Jan 24, 2023 8:31 pm

Flash wrote:
Tue Jan 24, 2023 7:10 pm
I ran a Geyser server at home before in the proxy configuration. I'm seeing now they have a direct plugin as well. I think the Bedrock clients still need a paid Mojang account though, simply owning Bedrock (iPad, iPhone, etc.) isn't enough to connect to a Java server the last time I played with it.
Yes, they have to have a valid account.
Flash wrote:
Tue Jan 24, 2023 7:10 pm
Somebody giving me direct downloads to those requested data packs will let me add them at the same time, but the plugins will need to wait.
Due to the nature of the way vanillatweaks.net is set up I can't give you direct download links, you select the files you want and it gives you all of them in a .zip file
The link to the datapacks below is https://vanillatweaks.net/share#KPPMpB
The download should contain all 9 datapacks within it, put the 9 zips in the datapacks folder.

Datapack URL: https://vanillatweaks.net/picker/datapacks/

Code: Select all

Survival Section:
Armor Statues
AFK Display
Track Raw Statistics
Track Statistics

Code: Select all

Items Section:
Player Head Drops

Code: Select all

Mobs Section:
Anti Enderman Grief
More Mob Heads
Silence Mobs

Code: Select all

Hermitcraft Section:
Wandering Trades

M's
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Re: The Ville Gone Wild

Post by M's » Wed Jan 25, 2023 6:42 am

Flash wrote:
Tue Jan 24, 2023 7:10 pm

As long as y'all are cool with an immediate reset and the above requests getting added later I can do this tomorrow.
Do it.

Kahlan Amnell
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Re: The Ville Gone Wild

Post by Kahlan Amnell » Wed Jan 25, 2023 12:29 pm

Flash wrote:
Tue Jan 24, 2023 7:10 pm
As long as y'all are cool with an immediate reset and the above requests getting added later I can do this tomorrow.

-spending most of today with my friendly f5 key-

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Re: The Ville Gone Wild

Post by Flash » Wed Jan 25, 2023 9:02 pm

What's the new name gonna be? We forgot the most important thing!

Kahlan Amnell
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Re: The Ville Gone Wild

Post by Kahlan Amnell » Wed Jan 25, 2023 9:19 pm

I'm terrible at names. CreeperVille? AllayVille?

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Re: The Ville Gone Wild

Post by Flash » Wed Jan 25, 2023 9:25 pm

You can see previous names in this post: viewtopic.php?f=93&t=20480&p=314786#p314786

Kahlan Amnell
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Re: The Ville Gone Wild

Post by Kahlan Amnell » Wed Jan 25, 2023 9:34 pm

The League of Extraordinary Villuns
Bundleville
Chopville
Vexville
Snifferville (but sniffers aren't in the game yet)

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