Temporary Aquaville Map

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Boss Llama
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Temporary Aquaville Map

Post by Boss Llama » Wed Aug 01, 2018 6:07 pm

Howdy, all. Attached here is a map I generated with an online seed mapper (with Stevo's permission), and have added tags for known locations to it. This is nowhere near as detailed as the mapping programs we previously had, but hopefully it helps give folks an idea of what the world around us looks like. Be advised, it does show all areas, explored or not, but it's better than nothing.

The map extends out to around 3000 meters in each direction from spawn.

https://imgur.com/D2omPaM

Stevo has now generated a map based on the previous version of Minecraft, which had the same general seed pattern. The player positions are updated, but the map itself doesn't reflect any changes made (such as player construction) or new 1.13 biomes/creations (sea biomes, shipwrecks, etc).

http://theville.org/minecraft/maps/aquaville/
-Boss Llama

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Re: Temporary Aquaville Map

Post by Inner » Wed Aug 01, 2018 7:26 pm

Thanks Boss Llama!

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Re: Temporary Aquaville Map

Post by M's » Thu Aug 02, 2018 6:41 am

Thank you Boss. I'm so far out I get an arrow pointing in my direction. :dance:

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Re: Temporary Aquaville Map

Post by Boss Llama » Thu Aug 02, 2018 11:56 am

You bet :-D

@m - Yeah, we wanted to strike a balance between showing enough to be useful, and showing so much that it ruined exploration for people. Didn't want the latter, so limited it to 3k in each direction :-D
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Re: Temporary Aquaville Map

Post by Stevo » Thu Aug 02, 2018 9:15 pm

Based on Inner's suggestion, I generated this map based on the previous version of Minecraft. The player positions are updated but the map itself doesn't reflect any changes made.

http://theville.org/minecraft/maps/aquaville/

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Re: Temporary Aquaville Map

Post by Boss Llama » Fri Aug 03, 2018 7:53 am

Brilliant! I'll add that link to the first post as well.
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Re: Temporary Aquaville Map

Post by Stevo » Fri Aug 03, 2018 8:30 am

I'll see if I can get those tree gaps filled.

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Re: Temporary Aquaville Map

Post by Flash » Thu Aug 09, 2018 9:12 pm

Thanks BL and Stevo!

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Re: Temporary Aquaville Map

Post by black_and_blue » Fri Aug 24, 2018 4:33 pm

Looks like good progress is being made on the 1.13 support for MapCrafter. Looks like it's mostly just tweaks that are still needed. Someone generated a map from 1.13 and was basically successful, but water was rendered as wood logs, and grass as lapis lazuli.
:D

Here's a link to the issue:
https://github.com/mapcrafter/mapcrafter/issues/275

Worth noting that it's Stevo that initially created the issue.
:)

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Re: Temporary Aquaville Map

Post by Inner » Fri Aug 24, 2018 7:10 pm

Thanks for that link B&B, indeed it does sound promising. I am very proud of Stevo for opening that can of worms!

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Re: Temporary Aquaville Map

Post by Stevo » Fri Aug 24, 2018 7:29 pm

Yeah I tried the snapshot this morning. It's not quite ready.

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Re: Temporary Aquaville Map

Post by Flash » Fri Aug 24, 2018 8:30 pm

Nice, glad to see some progress being made!

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Re: Temporary Aquaville Map

Post by Stevo » Tue Aug 28, 2018 4:56 pm

The map software is pretty close to fully functioning. I replaced the temporary map with one generated by the latest build.

https://theville.org/minecraft/maps/aquaville/

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Re: Temporary Aquaville Map

Post by Inner » Tue Aug 28, 2018 6:25 pm

Looking great! Thanks Stevo.

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Re: Temporary Aquaville Map

Post by M's » Tue Aug 28, 2018 6:31 pm

You are the bot master Stevo.

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