Villeternity Working Post

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Boss Llama
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Re: Villeternity Working Post

Post by Boss Llama » Tue Oct 11, 2016 9:03 am

LadeeeDuke wrote:If it's okay, I can do the surface building. I will be building a barn directly across from the opening of the portal room to stable horses. Will that interfere with your plans?
That'd be fine, Ladeee, thanks! My plans are limited to building the station and some tunnels down at level 11 - I slapped up the surface shed just to keep zombies out and make it obvious to people something was there. Your artistic vision will be a vast improvement!
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Re: Villeternity Working Post

Post by LadeeeDuke » Tue Oct 11, 2016 11:11 am

Rgr, I'll work the top level "shack" then. Thanks, Boss Llama.

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Re: Villeternity Working Post

Post by Inner » Wed Oct 12, 2016 2:36 pm

There is now an Endermen Farm up and running in The End. The End Portal is on the nether map, basically on the way to the skelly grinder.

Since the dragon is still alive there is no portal to go home with. That should be okay for many of you. There is an enchanting station and ender chest located at the Farm. Go to the Farm, get your xp, enchant your stuff, and put it in the ender chest.

The way home is clearly marked "Death's Door", just take a step through. You'll wake up at home and can retrieve stuff from your local ender chest.

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Re: Villeternity Working Post

Post by John Doe » Wed Oct 12, 2016 7:28 pm

Thanks Inner

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Re: Villeternity Working Post

Post by Boss Llama » Wed Oct 12, 2016 7:35 pm

I found a skelly dungeon at spawn yesterday, right next to the overworld rail hub I put in. Inner has the cords and kindly volunteered to get it up and running as a grinder :-) Thanks, Inner!
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Re: Villeternity Working Post

Post by Inner » Wed Oct 12, 2016 9:39 pm

It is done and ready for action! The newest skelly grinder is at spawn. Go inside the Overworld Rail Hub, down the stairs and you'll see the sign. It's only around 5 steps from the downstairs platform.

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Re: Villeternity Working Post

Post by Flash » Thu Oct 13, 2016 7:42 am

Wow! I get tied up at work for a few days and y'all are making amazing progress!

Should we go ahead and schedule a Date with Death for Mr. Dragon? Not sure it makes much sense to wait very long at this point.

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Re: Villeternity Working Post

Post by c4ridw3n » Sat Oct 15, 2016 3:24 pm

Blaze Grinder up pretty close to spawn - follow the signs from spawn hub.

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Re: Villeternity Working Post

Post by Elanor The Fair » Thu Oct 20, 2016 3:34 pm

Hey, I was wondering, how do you get your homes to show up on the map? I've tried the sign trick, but I'm not sure I'm doing it right. Will a "~" on either end of what I write work just fine? Or is it something different?
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Re: Villeternity Working Post

Post by Stevo » Thu Oct 20, 2016 4:17 pm

Start the sign with [home].

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Re: Villeternity Working Post

Post by Elanor The Fair » Thu Oct 20, 2016 6:06 pm

Okeydoke! Will do! :) Thanks!
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Re: Villeternity Working Post

Post by black_and_blue » Tue Oct 25, 2016 9:02 pm

Can we pin this post so it's easier to find the map?

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Re: Villeternity Working Post

Post by Flash » Wed Oct 26, 2016 6:54 am

black_and_blue wrote:Can we pin this post so it's easier to find the map?
Sure, but you could have done it yourself! 8)

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Re: Villeternity Working Post

Post by Flash » Fri Nov 25, 2016 7:25 pm

Any hopper experts willing to help me out at the Enderman farm?

I've tried to duplicate the Pearl sorter from the last map but for some reason only half of the pearls are going the right direction. Really driving me crazy that I can't figure it out, and we're overflowing with pearls.

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Re: Villeternity Working Post

Post by LadeeeDuke » Fri Nov 25, 2016 10:34 pm

Yes, I too could gain from some mechanical insights. It seems that some of the properties of some of the blocks have changed since the last time I did a harvester too.

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