The Ville Gone Wild

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LadeeeDuke
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The Ville Gone Wild

Post by LadeeeDuke » Thu Jun 23, 2022 9:51 pm

The spawn house is done and ugly. Now all I have to do is add ambiance inside.

KRG
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Re: The Ville Gone Wild

Post by KRG » Sun Jul 03, 2022 1:54 am

Do I have to take my footwear off? I don't mind really, just have this 11th toe and it freaks people out.
I have a butt and you do too. Let's be friends.

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Re: The Ville Gone Wild

Post by KRG » Sun Jul 03, 2022 1:58 am

Oh and hello Ladee! 👋😁
I have a butt and you do too. Let's be friends.

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Re: The Ville Gone Wild

Post by M's » Sun Jul 03, 2022 5:45 am

Hello KRG, nice to see you're still kickin' .

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Re: The Ville Gone Wild

Post by Kahlan Amnell » Tue Jul 05, 2022 10:53 am

Added an iron farm, village breeder, and lava farm nearby on spawn island. Going to work on sheep next :) spawn has definitely changed a bit since we were last on :)

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Re: The Ville Gone Wild

Post by TTHREAZ » Sat Jul 09, 2022 5:59 pm

What's the word on getting the map working again?

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Re: The Ville Gone Wild

Post by Flash » Sun Jul 10, 2022 8:48 am

TTHREAZ wrote:
Sat Jul 09, 2022 5:59 pm
What's the word on getting the map working again?
The problem is that MapCrafter hasn’t had an official release in five years. The devs still working on it are having trouble keeping up with all the changes and the work they are doing is spread across numerous forks.

It looks like there are two forks with partial support for 1.19 now. I’ll try to build them and see if I can get them working.

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Re: The Ville Gone Wild

Post by Zork Nemesis » Tue Jul 12, 2022 1:10 am

On a side note. If no one else has done so I've located and cleaned out an Ocean Monument; the Elder Guardians are dead, the gold blocks removed, and sadly no sponges were found beyond the 3 held by said Elders. If anyone wants to convert it to a Guardian Farm they can but I'm personally not up for going through the trouble of doing so. You can reach it by going into the Overnether portal at 0,0 then following the path to my old island base. Take the railway behind it (it's about a minute and a half ride) then change to the railway on the right next to my lake base portal (another 20 second ride) to reach it, then swim or take a boat a short ways southeast from where it drops you. This portal is also so far out of the way you will most likely get the Subspace Bubble achievement if you come visit.

Feel free to visit my lake base while you're there. I feel like i'm doing pretty well with it so far, and there's a functional Conduit in the water now if you want to go on a Drowned killing spree. Sure don't have enough of those guys hanging around underwater.
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Re: The Ville Gone Wild

Post by M's » Tue Jul 12, 2022 5:53 am

Thank you Zork.

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Re: The Ville Gone Wild

Post by Kahlan Amnell » Sat Jul 23, 2022 12:28 pm

When are we thinking on killing the dragon?

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Re: The Ville Gone Wild

Post by Zork Nemesis » Fri Jul 29, 2022 10:32 pm

1.19.1 update is live (as unpopular as it might be), however the server has currently not been updated so those of us on the current version cannot access the server at the moment.

As a heads up if you play elsewhere, the update includes additional chat moderation from Microsoft's/Mojang's end. If you somehow get reported and/or banned for chat violations, the ban extends to the entirety of multiplayer and not just the server(s) you were banned from. I think it even extends to LAN play, though I'm not completely sure on that. Either way it's an awful situation that Microsoft/Mojang appears to not be listening to player feedback over how easy it is to abuse (which I think some groups plan on doing that to make a point) and how much it affects players as a whole.
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This is hard to be cool and suave while being informative at the same time. Goddamn my coolness.
In my experience, common sense isn't too common.

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Re: The Ville Gone Wild

Post by Flash » Sat Jul 30, 2022 5:58 pm

It takes less than five minutes to update the Minecraft server, please always feel free to ping me via direct message, Steam or Discord if an update drops and we need to update.

Also you can easily create a profile for any version of Minecraft in the launcher to allow you to play on a server running any old release.
https://www.sportskeeda.com/minecraft/m ... r-versions

I'll take a look at this new moderation feature and see if we need to change anything on our server, suggestions welcome!

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Re: The Ville Gone Wild

Post by Xzeryn » Fri Aug 12, 2022 2:38 pm

Kahlan Amnell wrote:
Sat Jul 23, 2022 12:28 pm
When are we thinking on killing the dragon?
I'm game for this weekend if everyone's game

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Re: The Ville Gone Wild

Post by Kahlan Amnell » Sun Aug 14, 2022 12:35 pm

Head's up! We will be going to kill the dragon in an hour! 2:30pm ish CST, tag me in discord if you want us to delay a bit to join in

LadeeeDuke
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Re: The Ville Gone Wild

Post by LadeeeDuke » Thu Sep 08, 2022 9:18 pm

KRG wrote:
Sun Jul 03, 2022 1:58 am
Oh and hello Ladee! 👋😁
How did I miss this?! Hello KRG, good to see you around. Maybe I will catch you in game sometime soon?

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