Mushroom Town Farewell; TV10

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Calculon000
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Mushroom Town Farewell; TV10

Post by Calculon000 » Tue Jan 31, 2012 10:11 am

With the shutdown of TV10, I just wanted to show off what I managed to build of Mushroom Town. I understand the reasons for shutting down TV10, but I wish I had managed to accomplish more than a half-constructed town of empty lots. :P

Anyway, here are pictures of what I did manage to build and what I had been planning.
This was the plan I made in Photoshop that I worked off of. As you can see, I planned for several distinct districts, as well as a rail line and station connecting it to the surrounding towns. I was planning on a Art Deco, 1940's style town.

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This is what I actually managed to accomplish in the end; a bunch of empty lots marked with torches. I did at least get about half the roads and landscaping done, though.

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This was my planned rail line, with stations to Will_T's Creepmore, the EVA Bunker, Marf's Obsidian Dome, and Taco Town.
I was going to build the rails on the ground but Marf suggested an elevated railway so it wouldn't divide the land and be free of mobs on the track and it was too good of an idea not to go with.


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My first major build was this cathedral I named The Temple of The Holy Ghastface. It incorporated Mushroom Town's Nether Portal into a giant face of a ghast.
I had the idea when I noticed the mouth of the ghast is 2x3 pixels frames by a 1 pixel line, just like the blocks of a Nether Portal.
That's a sheet of lava 1 block thick between the surface of the Ghast Face and the back wall with it's circle-cross pattern on the back side of the building.
It gave the effect of the Ghast Face looking toward you with glowing eyes even as you moved around the room, as well as an eerie lava glow outside during night.


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My second major build was this suspension bridge I titled The Redcap Bridge. It's purpose was for the rail line going north toward Creepmore to be able to cross the lake.
I dyed all the sheep in the area red to get enough wool for the red 'cables', as this was before the update that let them regrow wool. Red sheep wandered the wilds for long after.
Like many people in Minecraft who build such things, I used MS Paint to plan the curve of the cables pixel by pixel.


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This is my third major build; The Train Station. I actually built it after the Redcap Bridge. I worked out a design that would be as automated as possible in the confines
of the fact that redstone isn't active in chunks people aren't present in. Thus, you can arrive, and then depart the station, without ever getting out of your cart if you are just passing through.
I found it to be quite a reliable design, where it would pretty much only break if you intentionally did something wrong.


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My fourth major build in Mushroom Town came when I had to move the house I had built when Abiscuit and I first settled the area because it was in the way of the Waterfront District.
I built the only residence that would ever see the light of day in my plan after designing it in single player. I decided on birch for the walls as they not only did a passing job at
resembling the painted white wood that was common on houses in the 1940's, but also made a decent wallpaper-like surface for the inside when combined with wooden plank baseboards.


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One final notable thing was this underground vaulted cavern that came about from a natural pit. As I was flattening the terrain for an industrial zone,
I decided to do this instead of filling it in due to the sheer volume of dirt that would have been required, and it reminded me of the game Saint's Row 2.
In that game, your first real base of operations in that game is an old underground section of the city where an earthquake long ago sunk few city blocks
and they simply built over it afterward, leaving an underground street.
Had the town been completed, an industrial building of some kind would have been build on top of this.


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So that is what came of my plans for Mushroom Town. Feel free to blow up the place if you feel like it on destruction day. I would like to thank Steveo for the server. It was fun while it lasted, even after Skyrim turned it into a ghost town.

Happy building in the future, Villuns. :)

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Re: Mushroom Town Farewell; TV10

Post by TheCarpe » Tue Jan 31, 2012 10:25 am

Don't forget, though TV10 is shutting down, there's still plenty of blocks to be broken on TV5, which is not going anywhere :)
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Heck's Kitchen - TVC'08 & '11 ** The Axecutioners - TVC'09 ** Hale's Angels - TVC'10 ** CCCP - TVC'12 ** Ville Cuppin' Cakes - TVC'13 ** TheCarpetbaggers - TVC'14 CHAMPIONS

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Re: Mushroom Town Farewell; TV10

Post by John Doe » Tue Feb 07, 2012 12:36 pm

Needs more mushrooms :)

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