During my time with online gaming, I've come across several cheaters that I've run demos on, and they were subsequently banned from other servers.
All of these servers were VAC secured, as are The Ville's. How does this unified ban system work? Is it necessary to resubmit cheaters with each gaming community, or are we covered?
Thank you.
Banned Cheaters Question
- CastleDoctrine
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- MMX
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Re: Banned Cheaters Question
If a player is VAC banned then the ban only effects the game on the account for all VAC protected servers.
If a admin bans a SteamID on a server the player with the SteamID will not be able to connect to the server again. VAC is not affected by.
There is no way of submitting bans to VAC. The VAC system bans automatically.
Here at TheVille we use SourceBans, all the game servers that run a source game are "connected" together. So if you get banned on one of our servers, you are automatically banned on all others too, no matter what server with a source game you want to join.
Source games are TF2, DoD:S, PVKII, ZP:S, INS, L4D
I hope I explained everything correctly, if not please feel free to correct me
If a admin bans a SteamID on a server the player with the SteamID will not be able to connect to the server again. VAC is not affected by.
There is no way of submitting bans to VAC. The VAC system bans automatically.
Here at TheVille we use SourceBans, all the game servers that run a source game are "connected" together. So if you get banned on one of our servers, you are automatically banned on all others too, no matter what server with a source game you want to join.
Source games are TF2, DoD:S, PVKII, ZP:S, INS, L4D
I hope I explained everything correctly, if not please feel free to correct me
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- MMX
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Re: Banned Cheaters Question
[img]http://i282.photobucket.com/albums/kk247/StevoTVR/monorail_sig.jpg[/img]
- [url=http://tinyurl.com/ykkat36]Mechanical Mathematics Xenomorph[/url]
- local time zone: [url=http://en.wikipedia.org/wiki/Central_European_Time]CET[/url] ([url=http://en.wikipedia.org/wiki/Coordinated_Universal_Time]UTC[/url]+1), [url=http://en.wikipedia.org/wiki/Daylight_saving_time]DST[/url]: [url=http://en.wikipedia.org/wiki/CEST]CEST[/url] ([url=http://en.wikipedia.org/wiki/Coordinated_Universal_Time]UTC[/url]+2)
- Signatures: [url=http://i282.photobucket.com/albums/kk247/StevoTVR/dodcup08/vov_sig_mmx.png]TheVille DoD Cup '08[/url]
- [url=http://tinyurl.com/ykkat36]Mechanical Mathematics Xenomorph[/url]
- local time zone: [url=http://en.wikipedia.org/wiki/Central_European_Time]CET[/url] ([url=http://en.wikipedia.org/wiki/Coordinated_Universal_Time]UTC[/url]+1), [url=http://en.wikipedia.org/wiki/Daylight_saving_time]DST[/url]: [url=http://en.wikipedia.org/wiki/CEST]CEST[/url] ([url=http://en.wikipedia.org/wiki/Coordinated_Universal_Time]UTC[/url]+2)
- Signatures: [url=http://i282.photobucket.com/albums/kk247/StevoTVR/dodcup08/vov_sig_mmx.png]TheVille DoD Cup '08[/url]
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I should mention that VALVe separate HL1 bans from Source bans. If you have been banned in CS1.6, for example, you will not be banned in CSS, as a result.
A certain Stevo.TVR wrote a neat little plugin that joins the two systems together....
http://forums.alliedmods.net/showthread.php?t=80942
A certain Stevo.TVR wrote a neat little plugin that joins the two systems together....
http://forums.alliedmods.net/showthread.php?t=80942
- CastleDoctrine
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