New Ship server

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TheCarpe
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Re: New Ship server

Post by TheCarpe » Sun Jan 10, 2010 1:52 pm

[quote="TTHREAZ";p="218724"]You trying to teach me how to play? I know how to play the game. Hell, I don't pick a weapon up unless it's in the top 3 of the money list. I don't want to kill just to kill. I go for the money.

What I'm saying is on smaller ships, there is a lot of congestion with 16 players.[/quote]

I wasn't directing it at you, it was just general advice. If anything it was more directed at Dog, who's new to the game.

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Re: New Ship server

Post by TTHREAZ » Sun Jan 10, 2010 2:00 pm

Oh, carry on then.

IMO, it kinda feels like 32-man TF2. Yeah, some people enjoy it but to others it feels like a clusterfark.
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Post by Masakari » Sun Jan 10, 2010 2:14 pm

[quote="TTHREAZ";p="218726"]
Oh, carry on then.

IMO, it kinda feels like 32-man TF2. Yeah, some people enjoy it but to others it feels like a clusterfark.
[/quote]Player count was actually lowered from 18 to 16 a couple of months back, and as it sits now it's one of the lower count servers (I think there was actually a 32 person server running at one point in time - yikes!)

For the most part, maps like Batavier and Atalanta are the ones that really start to get crowded with 10+ people, and I think that's mostly because people tend to huddle. I had removed Cyclops (The ridiculously huge map) a while back since the server was never getting that full. I am going to look at a way to try and get some balance. How's that sound? :)
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Post by Dog » Sun Jan 10, 2010 3:05 pm

I wouldn't change a thing.
It's not the #1 Ship server in the world for nothing...
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Re: New Ship server

Post by TheCarpe » Sun Jan 10, 2010 3:27 pm

We need to get the little icons for our userbars!

:lol:
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Post by TTHREAZ » Sun Jan 10, 2010 7:56 pm

[quote="Masakari";p="218727"]I am going to look at a way to try and get some balance. How's that sound? :)[/quote]

It's a Catch 22. If you raise the player count, you get more people. You get more people and it becomes more popular. The problem with having more people is that the quality of the games suffers. If you lower the player count, you shut out people who want to play but the quality and intensity of the games goes up.

It's a no win situation really. Just gotta pick a direction and go with it.

IMO, it's much more fun and intense when you have 8 or *maybe* 10 people running around. The way it is with 16 the rounds end way too quickly.
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Post by DrunkenTrom » Mon Jan 11, 2010 6:25 pm

[quote="l3eeron";p="218711"]Where's my dramamine....[/quote][video width=400 height=350]http://www.youtube.com/v/TK1bi4emEkk&hl=en_US&fs=1&[/video]

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Re: New Ship server

Post by Luxx » Mon Jan 11, 2010 9:59 pm

Oh awesome, I'll definitely hop on there the next time I get the urge to play. Good on you guys for keeping this game alive. It needs as much support as it can get!
[size=150][url=http://www.88mile.com/]''If my calculations are correct...''[/url][/size]

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Re: New Ship server

Post by Flobee » Wed Jan 13, 2010 12:58 am

I'm not sure I'll play very much. I was never very good at the game, and my ping on the server is just a little too much for me to handle. (350 approx, on average)

With the addition of TeamSpeak, however, I may drop in on occasion to play as just a passenger/spectator. Or maybe an actual player if I'm feeling particularly masochistic.
where doing this man.
where MAKING THIS HAPEN.

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Post by Cpt. Winky » Mon Jan 18, 2010 11:35 am

Looking at the top 50 players of the ship, apparently this game is very popular around the world. The top 50 players come from America, Norway, Sweden, Germany, Denmark, Brazil, Canada, UK, Luxembourg, Poland, Spain, and the Russian Federation.
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:icon_heart: RIP TW 1954 - 2008

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Re: New Ship server

Post by GrantMcD » Fri Jul 29, 2011 8:00 am

Hey sorry am new to this forum how do I get a password for playing on the ship server? Been a long time since av been on that game :(

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Re: New Ship server

Post by Masakari » Fri Jul 29, 2011 9:07 am

Weird...the server somehow managed to get repassworded.

It should be open now - it was only passworded for an event we had.
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Re: New Ship server

Post by GrantMcD » Fri Jul 29, 2011 9:55 am

Masakari wrote:Weird...the server somehow managed to get repassworded.

It should be open now - it was only passworded for an event we had.
Thanks :D

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