Weekly TV2 seed nights?

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Re: Weekly TV2 seed nights?

Post by LadeeeDuke » Thu Mar 29, 2012 6:47 pm

I didn't know you guys were doing this. I would be willing to show up from time to time for this. I enjoy customs too.

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Re: Weekly TV2 seed nights?

Post by Plinko » Thu Mar 29, 2012 6:58 pm

TTHREAZ wrote: People may think I'm weird but this is my absolute favorite map in all of TF2.
I still love desertfortress. It's kinda broken but I still love the concept. I can see why people don't care for it, though.

To dial it way back, desertfortress is one of the few custom maps that used to draw on it's own, so we needed it in rotation along with Toy Fort to have a chance to draw any non-villuns. I am not sure we need to maintain those criteria now. . .
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Re: Weekly TV2 seed nights?

Post by Bronze Fox » Thu Mar 29, 2012 7:35 pm

As much as I like Desertfortress, (Map I got my 2,004th Scout kill on) I still urge that we get a whole new custom rotation.
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Re: Weekly TV2 seed nights?

Post by Gearloose » Thu Mar 29, 2012 7:36 pm

+1 for separating shenanigan maps from the normal custom rotation. Either a different server, or the occasional shenanigan map event. I don't mind them, but they do tend to be divisive.

I like Desert Fortress too, but it has been around a really long time. People (speaking for myself) who want to play on a custom server want variety and newness.

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Re: Weekly TV2 seed nights?

Post by Plinko » Thu Mar 29, 2012 7:56 pm

Supreveio wrote:I suggested a few payload maps a couple of months ago, and Stevo put them on the server. I suggest starting with these since they're already there.

PL_Borneo

PL_Manngrove

PL_Alpen

PL_Haste
I am sorry I forgot about these. They look like good candidates to me!

Let's make a plan to get through all four of these next Wednesday, sound good? Anyone can download them now from the links to TF2maps, or you can use The Ville's fast download server.

I looked through the old posts and Suprevieo has suggested a ton of maps I want to try, we should be good for a few weeks at least. :D
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Re: Weekly TV2 seed nights?

Post by Soup Nazi » Thu Mar 29, 2012 7:57 pm

Plinko wrote:Actually, though I did initiate the vote to wacky_races, I would really prefer that we separate custom map nights from shenanigans maps because the crossover appeal is not complete.

If we schedule a night with wacky and/or balloon races, falling and meleebarn type maps, would anyone object to said separation so we can focus only on "normal" gametype custom maps on Wednesday nights?
Vote passed for Separation of silly maps and custom maps.
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Re: Weekly TV2 seed nights?

Post by Supreveio » Fri Mar 30, 2012 8:48 am

Since Stevo uploaded those PL maps onto the server, PL_Alpen has updated from version b2a to b4c, which contains balance and optimization fixes.
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Re: Weekly TV2 seed nights?

Post by Supreveio » Mon Apr 09, 2012 12:29 pm

So, which maps will we be trying this week? So far I've seen CTF_Quarry and CP_Vertical suggested, but not much else.
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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Re: Weekly TV2 seed nights?

Post by Plinko » Mon Apr 09, 2012 12:46 pm

I've not been able to look for new suggestions - I'm open to any ideas, including oldies, that would be worth trying.
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Re: Weekly TV2 seed nights?

Post by Flaming Cheese Wheel » Mon Apr 09, 2012 12:46 pm

I can't help much on that one; I haven't really gone looking for custom maps for over a year now so I don't know what's new and good.

cp_indulge? I think we did that before.
ctf_impact2... revised oldie
ctf_mach4... for classics value
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Re: Weekly TV2 seed nights?

Post by OldMan » Mon Apr 09, 2012 3:34 pm

There is a map called cp_blackmesa_final and it's really well done. Daryldime took me over to the server where the guys made the map and we played for a long time. Nice rendition of black mesa and lots of really good captures and flanking points. I highly recommend it. I believe it would be a good fit with our community!
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Re: Weekly TV2 seed nights?

Post by Flaming Cheese Wheel » Mon Apr 09, 2012 4:09 pm

I've played Blackmesa before. I think it'll need a good number of players to work well, which hopefully we'd have...
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Re: Weekly TV2 seed nights?

Post by Plinko » Mon Apr 09, 2012 8:03 pm

Flaming Cheese Wheel wrote: cp_indulge? I think we did that before.
ctf_impact2... revised oldie
ctf_mach4... for classics value
I remember liking indulge.
Impact2 I don't recall trying, but I might just be fuzzy.
mach4 should be saved for a derp night, it's not really playable any longer.

Blackmesa is on the server, I don't remember playing it before, though, no reason not to give it a try, right?

Quarry and Vertical are not on the server, we'd need them loaded up.

We never got around to cp_zig - version a16 is on the server - anyone know if there is a newer one?

I remember liking cp_follower, pl_halfacre and plr_panic - those might be worth resurrecting.
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Re: Weekly TV2 seed nights?

Post by Supreveio » Mon Apr 09, 2012 8:14 pm

Plinko wrote: We never got around to cp_zig - version a16 is on the server - anyone know if there is a newer one?
http://forums.tf2maps.net/showthread.php?t=15978

CP_Zig is now CP_Zinkenite and is version b3
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"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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Re: Weekly TV2 seed nights?

Post by Gearloose » Mon Apr 09, 2012 9:19 pm

I'm out this week, sadly. Family visiting.

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