Weekly TV2 seed nights?

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Re: Weekly TV2 seed nights?

Post by crimsonshootingstar » Thu Mar 29, 2012 9:45 am

I am truly glad to see TV2 back on its feet now all we need is a new rotation.
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Re: Weekly TV2 seed nights?

Post by The Spanish Inquisition » Thu Mar 29, 2012 9:53 am

Without fail, every time I'm on tv2, as soon as a critical mass of players arrive... someone changes it to wacky races.
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Re: Weekly TV2 seed nights?

Post by Flaming Cheese Wheel » Thu Mar 29, 2012 10:16 am

What I've seen with Wacky Races is that if a team sets out to win, hard, it will do so, with explosive spam, Heavy spam, or even minisentry spam (last night we saw all three). Maybe the other team "figures it out" too, and there's a bit of a contest, but otherwise the result is that we then have another 20 minutes of various massacres while the map plays (un)fitting music at us.

Not to dampen anyone's fun... but I don't think we need five rounds of it.
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Re: Weekly TV2 seed nights?

Post by crimsonshootingstar » Thu Mar 29, 2012 10:29 am

We may wish to start using balloon race to break the monotony as most people haven't seen it. Also with balloon races you are at least guaranteed to catch up at every check point.
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Re: Weekly TV2 seed nights?

Post by Bronze Fox » Thu Mar 29, 2012 10:44 am

I go with option three: don't play either map.
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Re: Weekly TV2 seed nights?

Post by Flaming Cheese Wheel » Thu Mar 29, 2012 10:51 am

I actually prefer Balloon Race v2 over v3... v3's built-in handicap on the leading team (requiring both balloons to be at the CPs before either one can advance) slows down the game too much.

I'd "start" 2 with Labor (sure it's old, but it plays well even with fewer than five players on a team) or, for a change of pace, Vikings.
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Re: Weekly TV2 seed nights?

Post by Soup Nazi » Thu Mar 29, 2012 11:24 am

I love how we end up going totally goofy and silly as soon as we get a good crowd going
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Re: Weekly TV2 seed nights?

Post by Plinko » Thu Mar 29, 2012 11:51 am

Actually, though I did initiate the vote to wacky_races, I would really prefer that we separate custom map nights from shenanigans maps because the crossover appeal is not complete.

If we schedule a night with wacky and/or balloon races, falling and meleebarn type maps, would anyone object to said separation so we can focus only on "normal" gametype custom maps on Wednesday nights?
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Re: Weekly TV2 seed nights?

Post by Flash » Thu Mar 29, 2012 12:32 pm

I think that is a great idea Plinko.

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Re: Weekly TV2 seed nights?

Post by Checkm8 » Thu Mar 29, 2012 1:15 pm

Bronze Fox wrote:I go with option three: don't play either map.
This^
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Re: Weekly TV2 seed nights?

Post by Flaming Cheese Wheel » Thu Mar 29, 2012 1:35 pm

Plinko wrote:If we schedule a night with wacky and/or balloon races, falling and meleebarn type maps, would anyone object to said separation so we can focus only on "normal" gametype custom maps on Wednesday nights?
That's fine with me.
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Re: Weekly TV2 seed nights?

Post by NerevarineKing » Thu Mar 29, 2012 2:23 pm

Plinko wrote:If we schedule a night with wacky and/or balloon races, falling and meleebarn type maps, would anyone object to said separation so we can focus only on "normal" gametype custom maps on Wednesday nights?
I think it's a good idea. Wacky races loses its charm after awhile and falling gets old really fast (at least for me). "Normal" custom map nights would be a lot more fun in the long run.
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Re: Weekly TV2 seed nights?

Post by MateoTheBold! » Thu Mar 29, 2012 2:31 pm

Plinko wrote:Actually, though I did initiate the vote to wacky_races, I would really prefer that we separate custom map nights from shenanigans maps because the crossover appeal is not complete.

If we schedule a night with wacky and/or balloon races, falling and meleebarn type maps, would anyone object to said separation so we can focus only on "normal" gametype custom maps on Wednesday nights?
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Re: Weekly TV2 seed nights?

Post by Boss Llama » Thu Mar 29, 2012 3:29 pm

It's a frequent misconception that "Customs" server is synonymous with "screw around" server. I happen to generally like gimmicky maps myself, but they definitely are their own seperate thing. I endorse having real customs seperate from wacky customs for general purposes.

Wacky Races, Lolcano, Happycow, etc are a good set, but some people dislike 'em. Wacky Races is really just a primitive PLR, Happycow is a PL with a goofy premise, Lolcano is mostly cosmetically unusual - the differences are minor from a gameplay perspective, but I'll be the first to acknowledge "feel" matters.
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Re: Weekly TV2 seed nights?

Post by TTHREAZ » Thu Mar 29, 2012 3:46 pm

Supreveio wrote:I think Desert Fortress should probably be taken off the rotation
People may think I'm weird but this is my absolute favorite map in all of TF2. :-?

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