New Maps to Try

For discussions on the organization of the custom maps server TV2

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Zork Nemesis
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Re: New Maps to Try

Post by Zork Nemesis » Wed Sep 21, 2011 11:02 pm

Buzzy Beetle wrote:

Pretty...
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Re: New Maps to Try

Post by Buzzy Beetle » Wed Sep 21, 2011 11:22 pm

Zork Nemesis wrote:
Buzzy Beetle wrote:

Pretty...
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Re: New Maps to Try

Post by Katotsu » Fri Sep 23, 2011 3:19 am

Buzzy Beetle wrote:
Zork Nemesis wrote:
Buzzy Beetle wrote:

Pretty...
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Nope

Edit: Zork's is still borked, but yours is good.

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Re: New Maps to Try

Post by Supreveio » Mon Jan 30, 2012 9:39 am

TV2 is kinda... dead at the moment, but I think we should get more current maps in the rotation.

That is why I present 4 Payload maps for testing.

PL_BORNEO by Heyo
From the maker of CP_Junction (boo!), CP_Egypt (ehh), and KOTH_Harvest (yay!) comes PL_Borneo. A map set in the jungles of Borneo, and it looks absolutely beautiful.

PL_MANNGROVE by R1ghetous
A Payload map with the Swamp theme, BLU pushes their way through a muddy marsh and into RED's secluded rocket base to blow it up.

PL_ALPEN by Bloodhound
Alpine-themed Payload. Not much else to say other than it looks amazing, detail wise.

PL_HASTE by YM
From the creator of PL_Hoodoo who is also the artist who detailed CP_Manor_Event comes a single stage Payload map with only three points.
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Re: New Maps to Try

Post by Stevo » Mon Jan 30, 2012 9:57 pm

All added

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Re: New Maps to Try

Post by THE Flying chihuahua » Mon Jan 30, 2012 10:12 pm

I suggest Pl_swiftwater if we haven't already tried it.
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Re: New Maps to Try

Post by Plinko » Wed Apr 04, 2012 9:59 pm

Out of the four PLs we tried tonight, I suspect only Borneo would be worth another look. Manngrove needs some revision to give BLU a fighting chance once you get inside the building, haste was horribly broken and Alpen had a massive chokepoint a little way outside of the spawn that needs some fixing.
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Re: New Maps to Try

Post by Flaming Cheese Wheel » Wed Apr 04, 2012 10:38 pm

Borneo and Alpen were won by one team exactly once before turning into non-moving bloodbaths. Manngrove stymied everyone. Haste's door problem was... the problem, but highlighted one aspect of all of these maps: There are a lot of weird tunnely paths on all of the maps. At least with Alpen those paths are outside, but the others... wow.
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Re: New Maps to Try

Post by Katotsu » Thu Apr 05, 2012 2:22 am

I was just on a server that has some customs and I found one map to be interesting. ctf_quarry_v2

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Re: New Maps to Try

Post by Daryldime » Thu Apr 05, 2012 5:08 am

Saw one called CP_Vertical that was kinda fun... no idea how it would play with a full group... let me grab the link and edit it in here...

http://forums.tf2maps.net/downloads.php?do=file&id=4663
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Re: New Maps to Try

Post by Flaming Cheese Wheel » Thu Apr 05, 2012 7:57 am

A new version of Quarry? Potentially interesting. I see that some of the original's problems were acknowledged (bases were cramped deathtraps, mid-area was very large and too open).
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Re: New Maps to Try

Post by Flaming Cheese Wheel » Wed May 02, 2012 9:08 pm

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Re: New Maps to Try

Post by NerevarineKing » Wed May 02, 2012 9:26 pm

Flaming Cheese Wheel wrote:THIS MAP.
http://www.gamebanana.com/tf2/maps/108887
I would enjoy the lols that would happen while playing this...
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Re: New Maps to Try

Post by darklin0 » Wed May 02, 2012 11:06 pm

Flaming Cheese Wheel wrote:THIS MAP.
http://www.gamebanana.com/tf2/maps/108887
I second this notion!
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Re: New Maps to Try

Post by Flaming Cheese Wheel » Wed May 09, 2012 10:10 pm

We need humans for koth_saw_final. Because bots are stupid.
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