Map Findings for March 8
Posted: Mon Mar 08, 2010 11:06 am
I think we should be looking at getting rid of either stovepipe or great_heights to try and reduce our number of payload maps on the server. A couple of findings:
cp_battlegrounds_b3 - A map with a cp_steel like gameplay in the fact that only the last point needs to be captured to win, and all other points simply affect gameplay in terms of layout, spawns, etc. Reviews of the map seem to say that the layout is good, which is good because that's the problem I always had with Steel.
cp_obscure_rc2 - As dirty as I feel for saying this, actually found it through CEVO's map lineup for their new season. It's a 5CP map Badlands style, except the time is reduced to 6 minutes max as opposed to ten, creating a sense of urgency. It seems to be very popular, and while a debatably risky choice I think it's worth a shot.
ctf_skybase_b2a - Cookie cutter style CTF map that Beeron suggested. It is very much like a VilePickle map, which is not too bad a thing at all.
cp_mainline_rc4 - Had this map a while back, and just recently got updated. Entire theme has changed (Again I might add...think this is the third time), and it's been overhauled again in terms of layout of a couple of the points and other areas.
I'm also going to once again going to bring up my eternal losing battle to remove toy_fort. I think it's the last map that the TF2maps community is still consider as a joke on a customs server, as it draws a different crowd than most customs and a lot of people who play toy_fort don't stay around for the next map. It is starting to slip in the map ratings a little bit, and it would be nice to get some new maps to replace it.
cp_battlegrounds_b3 - A map with a cp_steel like gameplay in the fact that only the last point needs to be captured to win, and all other points simply affect gameplay in terms of layout, spawns, etc. Reviews of the map seem to say that the layout is good, which is good because that's the problem I always had with Steel.
cp_obscure_rc2 - As dirty as I feel for saying this, actually found it through CEVO's map lineup for their new season. It's a 5CP map Badlands style, except the time is reduced to 6 minutes max as opposed to ten, creating a sense of urgency. It seems to be very popular, and while a debatably risky choice I think it's worth a shot.
ctf_skybase_b2a - Cookie cutter style CTF map that Beeron suggested. It is very much like a VilePickle map, which is not too bad a thing at all.
cp_mainline_rc4 - Had this map a while back, and just recently got updated. Entire theme has changed (Again I might add...think this is the third time), and it's been overhauled again in terms of layout of a couple of the points and other areas.
I'm also going to once again going to bring up my eternal losing battle to remove toy_fort. I think it's the last map that the TF2maps community is still consider as a joke on a customs server, as it draws a different crowd than most customs and a lot of people who play toy_fort don't stay around for the next map. It is starting to slip in the map ratings a little bit, and it would be nice to get some new maps to replace it.