Rotation Tweaks/Additions
Posted: Fri Feb 05, 2010 4:00 pm
Fine Stevo, I'll finally post a few promising looking maps.
CP_Treehouose - http://forums.tf2maps.net/showthread.php?t=10050
Reminds me of Donkey Kong Country. Gravelpit type map with a lot of focus on height.
PL_downward_pass -http://forums.tf2maps.net/showthread.php?t=9989
Two-stage payload map with a very unique theme to it. Worst thing I've seen in the comments of it is that it's a little confusing for red in terms of leaving spawn at one point in time.
PL_Great_Heights - http://forums.tf2maps.net/showthread.php?t=10875
I think it's a three-stage payload map - played through the first stage and seemed fun. Cart is pushed uphill in that one and would be a good height map as well.
We really should remove corporation - it's had it's day in the sun and I think people are getting sick of it. Everything else is good though, I think.
And yes Stevo, I'm still looking for a good CTF map. It will happen, I swear!
CP_Treehouose - http://forums.tf2maps.net/showthread.php?t=10050
Reminds me of Donkey Kong Country. Gravelpit type map with a lot of focus on height.
PL_downward_pass -http://forums.tf2maps.net/showthread.php?t=9989
Two-stage payload map with a very unique theme to it. Worst thing I've seen in the comments of it is that it's a little confusing for red in terms of leaving spawn at one point in time.
PL_Great_Heights - http://forums.tf2maps.net/showthread.php?t=10875
I think it's a three-stage payload map - played through the first stage and seemed fun. Cart is pushed uphill in that one and would be a good height map as well.
We really should remove corporation - it's had it's day in the sun and I think people are getting sick of it. Everything else is good though, I think.
And yes Stevo, I'm still looking for a good CTF map. It will happen, I swear!