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Respawn Times Via Entity Editing

Posted: Tue Nov 17, 2009 11:10 am
by Masakari
Were you serious when you talked to me about this yesterday Stevo, or just pulling my chain? It's a legitimately not-too-bad option, and plus since spawn times change a little bit on symmetrical maps as you capture them, we'd be able to replicate and get the "pure pluginless" feel a little better.

Probably wouldn't take too long to edit all the maps....worst of it would just be the uploading.

Re: Respawn Times Via Entity Editing

Posted: Tue Nov 17, 2009 6:51 pm
by Stevo
We'll just stick with the plugin for now and see how it goes. Editing the maps would take a lot more time and maintenance.