For discussions on the organization of the custom maps server TV2
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Guardian
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by Guardian » Mon Aug 24, 2009 3:09 pm
I still think we should add pl_cashworks.
Why?
Well I'm not a fan of it but it seems to be very popular.
How can I tell? There's currently a vote for the next community map that's being made official and well:
The Votes so far
pl_cashworks: 203
cp_glacier: 131
pl_frontier: 100
cp_freight: 72
pl_swiftwater: 62
cp_furnace: 40
tc_meridian: 39
ctf_aurora: 37
cp_warpath: 37
pl_waste: 34
koth_lighthouse: 31
cp_gullywash: 27
ctf_convoy: 23
cp_waste: 19
ctf_aerospace: 19
cp_follower: 14
arena_harvest: 12
pl_mill: 11
cp_redfort: 11
cp_observatory: 10
cp_labor: 9
pl_greatheights: 8
pl_dbheights: 7
ctf_moonbase: 5
koth_harvest: 5
arena_lighthouse: 5
cp_boulder: 4
arena_waste: 4
koth_waste: 4
cp_dust: 4
pl_cranetop: 4
pl_dustbowl: 3
ctf_barn: 3
ctf_happyfarm: 3
ctf_vikings: 3
koth_moonshine: 3
ctf_steamroll: 2
cp_oilfield: 2
cp_sawblades: 2
pl_repository: 2
cp_roswell: 2
cp_stark: 2
ctf_premuda: 2
cp_wolf: 1
cp_mudbath: 1
dom_canalzone: 1
cp_broma: 1
koth_garbageday: 1
koth_2fort: 1
And 7 votes for Zombie Fortress, 3 votes for tr_walkway, 2 for prophunt and 4 for Ballon Race
I guess you could say it has a bit of a following....
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Guardian
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by Guardian » Mon Aug 24, 2009 4:22 pm
I also do not like outback.... and there's something wrong when me and Jim actually agree on something..
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Guardian
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by Guardian » Mon Aug 24, 2009 6:45 pm
[quote="black_and_blue";p="190805"][quote="Guardian";p="190764"]I still think we should add pl_cashworks.[/quote]
I agree. I also vote very strongly in favour of pl_waste_b4.[/quote]
[quote="Stevo";p="190738"]
Maps Available for Voting:
pl_waste_b4
[/quote]
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Flobee
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by Flobee » Wed Aug 26, 2009 7:11 pm
Why does the map have to change after just 3 rounds? Sometimes the map ends with a good 20 minutes left. I figure it's probably to prevent emptying the server when a stacked team just rolls the other team over and over for 30 minutes, but it's kind of disappointing to see maps I really like (Freight) be over so quick.
Also, on the topic of stacked teams - Why are the teams ALWAYS unbalanced on TV2? I never see any good games. Just one team smashing the other. It's kind of depressing.
where doing this man.
where MAKING THIS HAPEN.
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Zwiffle
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by Zwiffle » Thu Aug 27, 2009 1:56 pm
If outback hasn't been updated yet it should be soon with a much closer, more balanced last point. I hear the new version of glacier is good.
As for balanced teams, if I'm on the winning team whenever I try to join the losing team its generally got the same number of people or 1 more, so I can't switch. But I try to balance teams, honest!
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Dirty Dan
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by Dirty Dan » Thu Aug 27, 2009 3:30 pm
[quote="Plinko";p="191318"]I understand your point, MMX, but there is another consideration that custom maps take 5+ minutes to download, so people will have a very short window to try them, short cycles have a negative impact on player experience if people are always downloading maps, on top of the issue of people whose PCs take a while to load a map. By the time the map runs, you've only begun to get a feel for it and then you're in the cycle again.
We should be (and are as far as I can tell!) working to eliminate bad maps as quickly as possible and run only maps that are generally fairly enjoyable to the majority of those who join.[/quote]
Agree with this. When it's too short you cant really get in a groove and fix what went wrong on the last offense/defense, fix stacked teams, ect. If one team just rolls the other, it's not fun to change maps after 5-10 mins. I dont think it should be eternal, either, but it should be more than once each on offense and defense I think. I think the best solution is having a core of popular maps with a couple unfamiliar maps as a trial.
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