Mapcycle

For discussions on the organization of the custom maps server TV2

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Stevo
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Mapcycle

Post by Stevo » Sun Aug 23, 2009 11:03 pm

cp_toy_fort
cp_blazewalk_rc5
cp_mojave_b1
pl_boundary_final
cp_desertfortress
cp_antiquity_rc1
cp_labor

All Available Maps:
VIEW CONTENT:
avanti_b1
balloon_race_v2b
balloon_race_v3_t6
cp_abordight_test4
cp_antiquity_rc1
cp_avantiville_b41
cp_axle_rc1
cp_battlegrounds_b3
cp_beamvalley_v2
cp_bedrooms3
cp_beetle_b1
cp_big_ugly_b1
cp_blackmesa_final
cp_blaststone_silo_b2
cp_blazewalk_rc5
cp_blitzen_0i
cp_bloodstained
cp_boulder_v5
cp_broma
cp_busytown
cp_carpo_b3
cp_castle4
cp_cayenne_mountain_b0
cp_collis_b7a2
cp_complicated_a2
cp_corporation_b3
cp_croissant_final
cp_cz2_beta1
cp_dam
cp_desertfortress
cp_desertion_rc1
cp_dock2_v1
cp_dogblu_b3
cp_dryer_b2
cp_dusk_b1b
cp_erosion_b7
cp_fallout
cp_figer5_b1
cp_floodway_b2
cp_floodzone2_final
cp_follower
cp_fragrun
cp_freight
cp_freight_final
cp_furnace_rc
cp_glacier_rc6
cp_grand_canyon_b4
cp_gullywash_final
cp_gullywash_pro
cp_gydan
cp_harbor_v2
cp_horus_b3
cp_indulge_rc1
cp_industrial_b4
cp_ironbowl_b8
cp_jailbreak_b3
cp_labor
cp_lazytown
cp_lazytown_e
cp_lazytown_night
cp_lazytown_nitetime
cp_mainline_rc4
cp_matterhorn_a11
cp_meleebarn
cp_melee_knightknoll
cp_mojave_b2
cp_obscure_final
cp_observatory4
cp_oilfield_v2
cp_overdust_b2
cp_overflow_b3
cp_pacman_wtf
cp_pitiful_b1
cp_platform_1_b2
cp_powderhorn_final
cp_power_b1
cp_raiden
cp_rainier_a8
cp_redstone_b2
cp_reelfoot_rc
cp_roswell
cp_saddle_point_beta
cp_saints_b3
cp_sawblades_b4
cp_science2
cp_seth
cp_shock
cp_silvertrail_b2
cp_smbcastle2
cp_snakewater
cp_snakewater_rc3
cp_snowpath_rc1
cp_switchback_b5
cp_takeback_mountain
cp_temple_beta1
cp_toy_fort_alt
cp_toy_fort_beta2
cp_toy_fort
cp_toys_v2
cp_treehouse_b2a
cp_tunnel_v2
cp_upland_rc3
cp_vector_b2
cp_vertical
cp_vertigo_beta3
cp_warhammer_f3
cp_warpath2
cp_warpath3_rc4
cp_warpath3_rc7a
cp_warpath
cp_warpath_v3
cp_waste_final
cp_wolf2_b1
cp_woodstock
cp_zig_stage_a_16
cp_zinkenite_b3a
ctf_2fort_classic_v2
ctf_aerospace_b4
ctf_arroyo_b6
ctf_atrophy_b4
ctf_aurora_rc
ctf_avantiville_b32
ctf_avantiville_b33
ctf_badlands_classic_b3e
ctf_barn
ctf_camping_trip_b8
ctf_casbah3_b4
ctf_casbah
ctf_casbah_v2
ctf_chaos
ctf_citadel_b5
ctf_convoy_v2
ctf_crossover_b3
ctf_crossunder
ctf_cruise_b1
ctf_deliverance_b1
ctf_epicenter2_b2
ctf_fishy_b9
ctf_flakey_b3
ctf_geothermal_b2
ctf_haarp_b2
ctf_haarp_test7b
ctf_hallofdeath
ctf_hotspring_b2
ctf_hydro_b1
ctf_impact2
ctf_landfall_rc
ctf_mach4
ctf_moonwalk_v2
ctf_nightmare
ctf_npire_v3
ctf_operative_b1
ctf_orient_b3
ctf_outpost
ctf_premuda_b1a
ctf_quarry_v2
ctf_rocketcity
ctf_rocknroll
ctf_skybase_b2a
ctf_slate_b1
ctf_snofort_final
ctf_snowdrift_b2
ctf_splat_b3
ctf_steamroll
ctf_switch
ctf_system_b3
ctf_timbertown_b2
ctf_trains_b2
ctf_vector_b3
ctf_vikings_final
ctf_well_classic_b1
ctf_wintervalley_a1
dom_canalzone2_b4
falling_cp
koth_arctic_b2a
koth_aurora_rc2
koth_braveheart_falkirk_b2
koth_braveheart_scone_b2a
koth_braveheart_scone_b2
koth_braveheart_stirling_b2
koth_chasm_b1
koth_coalplant_b7
koth_coldfront_rc2
koth_flake_a10
koth_garbage_day
koth_lighthouse_rc5
koth_loader_v2
koth_lolcano_b3
koth_mill_rc3
koth_mineland_v4
koth_moonshine_rc
koth_namicott_rc1
koth_oilfield
koth_railbridge_b1
koth_railbridge_rc
koth_rbok_ridge_b1
koth_saw_final
koth_sekhmet_b2
koth_vanguard_b5
koth_waste
koth_watermill_final
koth_windmilltrainsaw_b3a
ktf_innercity_v2
ktf_store_3
murderball_2011_rc1
pl_alpen_b2a
pl_borax_b2
pl_borneo_v2
pl_boundary_final1
pl_boundary_final
pl_buzzards_canyon
pl_cashworks_rc2
pl_cave_b6
pl_cliffhanger_v2
pl_clifftop_b1
pl_cottage_b3
pl_cranetop_b8
pl_dbheights_b5
pl_deadwood
pl_deplane_b5
pl_donkeykong_final
pl_downhill_b1
pl_downpour_pass_b1
pl_Dynamite6
pl_escarpment_rc1
pl_frontier
pl_gloryhole_b1
pl_great_heights_b3
pl_halfacre
pl_happycow_Z4
pl_haste_b1
pl_hickory_gultch
pl_management
pl_manngrove_rc5
pl_mill_b5
pl_moonlit_b6
pl_outback_rc
pl_pharaoh_b8
pl_promotion_b3
pl_quagmire
pl_racer_city_a5
pl_rivercrossing_rc2a
pl_rust_b2
pl_stovepipe_b3
pl_stroika_b1
pl_swift_final
pl_swiftwater_frc20
pl_vesper_b4
pl_volcanic_a20
pl_waste
pl_waste_v2
pl_wintertown_v2
pl_woodland_b4
pl_zig_z2a
plr_atoll_b1
plr_dogbread_b3
plr_frostfell_b1b
plr_nightfall_rc1
plr_panic_b2
plr_solitude_b1
plr_vegas_b01
plr_whalerace_a4a
rats_tequila_b01
rock2_b1
tc_meridian_b4
wacky_races_v2
Last edited by Stevo on Thu May 06, 2010 11:59 am, edited 65 times in total.

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Post by Masakari » Mon Aug 24, 2009 11:16 am

So this is the vote list, correct?

If that's the case, I'm guessing we want to pick like 4-5 of these maps to rotate through when no one's on the server?

As well, we should probably publically post the list too....and perhaps make a new topic for this latest revitilization of the server (And this one is guaranteed to work :) )
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Stevo
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Re: Map List

Post by Stevo » Mon Aug 24, 2009 11:17 am

Correct. Here's the rotation:
cp_freight_final
pl_stovepipe_b3
cp_desertfortress
cp_furnace_b4
pl_outback_b9
cp_indulge_b3

Stevo
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Re: Map List

Post by Stevo » Mon Aug 24, 2009 11:36 am


Stevo
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Re: Map List

Post by Stevo » Mon Aug 24, 2009 7:56 pm

Added pl_cashworks_rc2

Stevo
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Re: Map List

Post by Stevo » Fri Aug 28, 2009 6:14 pm


Stevo
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Re: Map List

Post by Stevo » Sat Aug 29, 2009 8:51 pm


Stevo
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Post by Stevo » Sun Aug 30, 2009 1:27 pm


Stevo
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Re: Map List

Post by Stevo » Mon Aug 31, 2009 3:53 pm


Stevo
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Re: Map List

Post by Stevo » Sat Sep 05, 2009 4:21 pm


Stevo
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Re: Map List

Post by Stevo » Mon Sep 07, 2009 10:32 pm

Should we remove cp_indulge_rc1 and pl_waste? Any good maps to add?

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Post by John Doe » Tue Sep 08, 2009 12:20 pm

I have not seen the former yet stevo, and even worse I played waste last night and cant remember it......

I will do some reviewing tonight and share my thoughts.




Edited to add....I dont like any payload maps where its not clear which way to go when you get out of the spawn....It seems to me we had two of those last night.


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Post by Masakari » Tue Sep 08, 2009 12:46 pm

Pl_waste needs to burn in a large inferno at the bottom of a bottomless pit. I think the concept of tug-of-war payload just doesn't work well. Can't remember indulge though....
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Post by Stevo » Tue Sep 08, 2009 12:58 pm

Hint: Look at the links I posted to this thread for screenshots. :wink:

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Re: Map List

Post by Stevo » Sat Sep 12, 2009 11:07 pm

I just threw in cp_broma and cp_gydan. I forgot to mention these in the changes summary yesterday and they seem to have the best feedback out of those old maps. So I hope no one here minds.

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