Mapcycle

For discussions on the organization of the custom maps server TV2

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Bronze Fox
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Re: Mapcycle

Post by Bronze Fox » Tue May 10, 2011 8:52 am

Also... cp_biodome
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Re: Mapcycle

Post by Flobee » Sat May 14, 2011 7:20 pm

i know some of my suggestions here will probably make a few of you immediately turn skyward and erupt like a vomit volcano, but why don't we revisit some older maps for the rotation?
VIEW CONTENT:
pl_halfacre?
cp_desertfortress?
cp_boulder?
cp_bloodstained?
cp_fallout?
cp_raiden? (there is now a cp_raiden2, which has large list of changes and improvements(?) over the original)
cp_furnace? (is now in rc, which just generally seems better polished and overall better than its previous editions)
cp_waste? (instead of the pl one)
ctf_haarp?
pl_cashworks?
pl_mill?
pl_zig?
pl_rivercrossing?
i dunno i'm just throwing these out there, because to be honest, i know i personally don't really like a couple of the maps running on the server at the moment all that much. I was never a big fan of pl_waste (i remember thinking the 5 cp version was better), pl_deplane doesn't really do it for me, and i'm really kind of sick of stovepipe.

these are just MY opinions though and obviously don't speak for everyone else. if everyone else is fine with the rotation as is, that's cool! i'm still gonna play on the server regardless, lol.
Last edited by Flobee on Sat May 14, 2011 7:48 pm, edited 1 time in total.
where doing this man.
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Re: Mapcycle

Post by frostdillicus » Sat May 14, 2011 7:39 pm

I wouldn't mind cp_waste. It seems like it woudl be a much better CP map than tug of war.
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Re: Mapcycle

Post by Plinko » Sat May 14, 2011 7:57 pm

Flobee wrote:
pl_halfacre?
Yes.
cp_desertfortress?
Double Yes.
cp_boulder?
Meh.
cp_bloodstained?
Nah.
cp_fallout?
Yes.
cp_raiden? (there is now a cp_raiden2, which has large list of changes and improvements(?) over the original)
Sure.
cp_furnace? (is now in rc, which just generally seems better polished and overall better than its previous editions)
Yes.
cp_waste? (instead of the pl one)
Yes.
ctf_haarp?
Nah.
pl_cashworks?
Please god no.
pl_mill?
Naw.
pl_zig?
Sure, people loved that map.
pl_rivercrossing?
Meh.
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Re: Mapcycle

Post by Bronze Fox » Sat May 14, 2011 7:58 pm

Flobee wrote:i know some of my suggestions here will probably make a few of you immediately turn skyward and erupt like a vomit volcano, but why don't we revisit some older maps for the rotation?
VIEW CONTENT:
pl_halfacre?
cp_desertfortress?
cp_boulder?
cp_bloodstained?
cp_fallout?
cp_raiden? (there is now a cp_raiden2, which has large list of changes and improvements(?) over the original)
cp_furnace? (is now in rc, which just generally seems better polished and overall better than its previous editions)
cp_waste? (instead of the pl one)
ctf_haarp?
pl_cashworks?
pl_mill?
pl_zig?
pl_rivercrossing?
cp_glacier
i dunno i'm just throwing these out there, because to be honest, i know i personally don't really like a couple of the maps running on the server at the moment all that much. I was never a big fan of pl_waste (i remember thinking the 5 cp version was better), pl_deplane doesn't really do it for me, and i'm really kind of sick of stovepipe.

these are just MY opinions though and obviously don't speak for everyone else. if everyone else is fine with the rotation as is, that's cool! i'm still gonna play on the server regardless, lol.
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Re: Mapcycle

Post by Flaming Cheese Wheel » Sat May 14, 2011 8:31 pm

I would endorse Haarp, Furnace, Rivercrossing, and yeah Glacier (seeing as I suggested it).

Indifferent to the others. Wasn't Zig relly laggy?
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Re: Mapcycle

Post by Flobee » Sat May 14, 2011 9:40 pm

i don't really remember glacier being very popular. it didn't last very long before it was removed last time.

but if enough people think its that good then go ahead.
where doing this man.
where MAKING THIS HAPEN.

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Re: Mapcycle

Post by Bronze Fox » Sat May 14, 2011 9:56 pm

Flobee wrote:i don't really remember glacier being very popular. it didn't last very long before it was removed last time.

but if enough people think its that good then go ahead.
Whoa...

I never ever dreamed of Flobee typing that.
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Re: Mapcycle

Post by Flobee » Sat May 14, 2011 9:58 pm

LOL JK GLACIER SUX DONT PUT IT ON THE SERVER HAHAHA
where doing this man.
where MAKING THIS HAPEN.

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Re: Mapcycle

Post by Bronze Fox » Sat May 14, 2011 10:02 pm

Flobee wrote:LOL JK GLACIER SUX DONT PUT IT ON THE SERVER HAHAHA
OH WUT NOOOOO!!
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Re: Mapcycle

Post by Supreveio » Mon May 16, 2011 5:54 pm

pl_halfacre?
Yes, please.

cp_desertfortress?
Personally, I don't like this map. But it seems to be a popular map, so my vote is "maybe" or "as a seeding map".

cp_boulder?
No thanks. Five bucks says the Wrangler makes point 3-2 even more impossible to cap than it was

cp_bloodstained?
No thanks. The fact that RED and BLU are swapped in their roles means that new players might get confused. Also YM has better maps out there.

cp_fallout?
I'm not a big fan of this map either.

cp_raiden? (there is now a cp_raiden2, which has large list of changes and improvements(?) over the original)
I liked the original Raiden, so if Raiden2 is better, I say 'yes'.

cp_furnace? (is now in rc, which just generally seems better polished and overall better than its previous editions)
Yes to this as well.

cp_waste? (instead of the pl one)
We need more good 5CP maps, so yes.

ctf_haarp?
Possibly. I liked the concept of A/D CTF in TF2.

pl_cashworks?
Nah.

pl_mill?
Nah.

pl_zig?
Heck no.

pl_rivercrossing?
Nope.
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Re: Mapcycle

Post by Flobee » Mon May 16, 2011 6:32 pm

Super Steveio wrote:cp_boulder?
No thanks. Five bucks says the Wrangler makes point 3-2 even more impossible to cap than it was
ah man yeah lol, i forgot about that last cap and also the wrangler.
where doing this man.
where MAKING THIS HAPEN.

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Re: Mapcycle

Post by One_Medic_Army » Mon May 16, 2011 6:44 pm

Could we move blazewalk up in the map order while we're at it? Love the map, but most of the time I get there the server's almost dead.
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Re: Mapcycle

Post by Flaming Cheese Wheel » Mon Jun 20, 2011 12:12 pm

It seems recently that pl_stovepipe has hurt the numbers; but again, it seems that pretty much anything that's not Toy Fort is hurting the numbers.

Or we really must rely on invite spam to get people in.
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Re: Mapcycle

Post by black_and_blue » Wed Jul 06, 2011 7:52 pm

Super Steveio wrote:cp_waste? (instead of the pl one)
We need more good 5CP maps, so yes.
I vote no.

Current server rotation contains:
3 5cp maps (cp_blazewalk_rc5, cp_gullywash_pro, cp_labor)
1 3cp map (cp_toy_fort)
1 4cp map (cp_desertfortress)

1 a/d pl map (pl_dbheights_b5)
1 a/d ctf map (ctf_haarp_test7b)
1 a/d cp map (cp_observatory4)
1 tug-of-war pl map (pl_waste_v2)

I accept that cp maps and those like it are the most popular maps to the TV2 crowd - our current rotation reflects this. 5 of the 9 maps on the rotation are cp maps. However, part of the reason I play on a customs server is to play maps that aren't clones of Valve maps. If we get rid of all the unique maps and replace them with cp maps, we are partly defeating the purpose of having a customs server.

pl_waste is a totally unique map. If we replace it with cp_waste, we're losing a totally unique map just to get another (admittedly good) cp map.

I'm sure there's lots of good 5cp maps out there. If we want more good 5cp maps, let's get more good 5cp maps. But let's not do it in a way that results in us losing good, unique maps.

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