Map Configurations

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Map Configurations

Post by Stevo » Sat Aug 22, 2009 12:56 pm

Note: Actual spawn times are calculated using 2x+4 where x is the configured time. You wait up to double the wave time plus the freeze time where you can take a screenshot.

cp_toy_fort

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mp_maxrounds 4
mp_winlimit 3
mp_match_end_at_timelimit 1
mp_stalemate_enable 1
mp_stalemate_meleeonly 1
sm_respawn_time_enabled 1
sm_respawn_time_blue 10.0
sm_respawn_time_red 10.0
cp_blazewalk_rc5

Code: Select all

mp_maxrounds 4
mp_winlimit 3
sm_respawn_time_enabled 1
sm_respawn_time_blue 10.0
sm_respawn_time_red 10.0
pl_dbheights_b5

Code: Select all

sm_respawn_time_enabled 1
sm_respawn_time_blue 8.0
sm_respawn_time_red 12.0
pl_waste_v2

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mp_maxrounds 4
mp_winlimit 3
sm_respawn_time_enabled 1
sm_respawn_time_blue 10.0
sm_respawn_time_red 10.0
cp_desertfortress

Code: Select all

mp_maxrounds 4
mp_winlimit 3
mp_match_end_at_timelimit 1
sm_respawn_time_enabled 1
sm_respawn_time_blue 10.0
sm_respawn_time_red 10.0
ctf_haarp_test7b

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tf_ctf_bonus_time 0
sm_respawn_time_enabled 1
sm_respawn_time_blue 8.0
sm_respawn_time_red 12.0
cp_observatory4

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sm_respawn_time_enabled 1
sm_respawn_time_blue 8.0
sm_respawn_time_red 12.0
cp_labor

Code: Select all

mp_maxrounds 4
mp_winlimit 3
sm_respawn_time_enabled 1
sm_respawn_time_blue 10.0
sm_respawn_time_red 10.0
Last edited by Stevo on Thu May 06, 2010 11:59 am, edited 50 times in total.

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Post by John Doe » Sun Aug 23, 2009 1:09 pm

For freight I would like 6 and 6, with a 12 second spawn your team can loose two points easily.

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Re: Spawn Times

Post by Stevo » Sun Aug 23, 2009 1:32 pm

Done. Anything else out of place?

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Post by Masakari » Mon Aug 24, 2009 11:10 am

I think that considering 65% of people prefer fast respawn times (And another ~15% don't care), we should probably get these implemented ASAP. It seems like the only people really "raging" about this are people who used to be on the server and yet don't go on there anymore.
I am the 1%!

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Post by Stevo » Mon Aug 24, 2009 11:13 am

Alright, let's do it! :)

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Post by Stevo » Sat Aug 29, 2009 11:21 am

Updated

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Post by Stevo » Mon Aug 31, 2009 4:03 pm

What do you think about setting all symmetrical maps to 8 seconds?

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Post by Masakari » Mon Aug 31, 2009 4:15 pm

As in when the maps are 12/12 (Moving them down to 8/8)? I'm for it.
I am the 1%!

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Post by Stevo » Tue Sep 01, 2009 12:14 pm

Ok, I also added mp_winlimit 3 to symmetrical maps (so if one team wins 3 of 4 rounds it switches) and reduced Casbah to 2 rounds.

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Post by Stevo » Sun Sep 13, 2009 6:12 pm

Made some changes to round and time limits, since maps are changing too often I hink. Let me know what you think before I apply them.

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Post by Dog » Sun Sep 13, 2009 7:08 pm

Yeah...the maps change too frequently.
Any change is good!
Image

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Post by Stevo » Sat Sep 26, 2009 11:23 am

Updated with the new spawn plugin cvars and some limit adjustments.

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Re: Map Configurations

Post by Stevo » Thu Nov 12, 2009 4:25 pm

Increased all spawn times on symmetrical maps by 1.

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Re: Map Configurations

Post by Stevo » Thu Jun 30, 2011 8:46 pm

Removed round limit for A/D maps (was 2 full rounds)
Increased spawn times by about 2 seconds

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Re: Map Configurations

Post by One_Medic_Army » Fri Jul 01, 2011 4:32 am

Any reason pl_Waste has 10/10 for respawn times, and ctf_haarp is at 8/12?
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