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Maps

Posted: Tue Jan 27, 2009 4:37 pm
by SilverOne
I have been trying to keep an eye on the maps and which tend to empty the server, but need some help. Within a couple days I removed tournament and tombs. Those were the 2 arena type ones.

How about the ones currently running?


aoc_theshore
aoc_darkforest
aoc_stoneshill
aoc_overlook
aoc_siege
aoc_valley
aoc_helms_deep
aoc_battleground

Any of those really bad?

Anyone know of good customs yet?


Please share your thoughts and thank you.

Re: Maps

Posted: Tue Jan 27, 2009 4:57 pm
by DeafOfficeWorker
I liked the deathmatch maps best. :?

The others are fun too. Just a little slow on the action for me.

Posted: Tue Jan 27, 2009 6:03 pm
by JohnCarterofMars
dunno silver. installing the game and will be trying it out very soon. will let you know!

Posted: Wed Jan 28, 2009 10:35 am
by DeafOfficeWorker
[quote="JohnCarterofMars";p="149220"]dunno silver. installing the game and will be trying it out very soon. will let you know![/quote]

PREPARE TO BE DECAPITATED, FOOL!


Image

Posted: Thu Jan 29, 2009 2:38 am
by Cpt._Keyes
[quote="DeafOfficeWorker";p="149378"][quote="JohnCarterofMars";p="149220"]dunno silver. installing the game and will be trying it out very soon. will let you know![/quote]

PREPARE TO BE DECAPITATED, FOOL!


Image[/quote]

speaking of which... rocky 3 was just on last weekend on amc

Re: Maps

Posted: Thu Jan 29, 2009 10:43 am
by DeafOfficeWorker
Some of the objective-based maps are very difficult to figure out what you're supposed to be doing.

The devs need to address that. That just encourages newbie-hating.

Re: Maps

Posted: Sun Mar 01, 2009 1:20 pm
by DeafOfficeWorker
The ctf maps seem to be server killers. The complaining begins immediately when these maps load.

aoc_firecrag
aoc_...the 2fort map :?

I nominate these two for the round file. All in favor?

Posted: Sun Mar 01, 2009 1:32 pm
by Masakari
[quote="DeafOfficeWorker";p="156329"]
The ctf maps seem to be server killers. The complaining begins immediately when these maps load.

aoc_firecrag
aoc_...the 2fort map :?

I nominate these two for the round file. All in favor?
[/quote]Agreed. CTF = bye bye players.

Posted: Sun Mar 01, 2009 1:58 pm
by Cpt._Keyes
firecrag needs to go...but i like the 2fort one

Posted: Sun Mar 01, 2009 2:07 pm
by DeafOfficeWorker
[quote="Cpt._Keyes";p="156336"]firecrag needs to go...but i like the 2fort one[/quote]

Me too, but unfortunately we are the minority. :(

Posted: Sun Mar 01, 2009 2:28 pm
by Cpt._Keyes
[quote="DeafOfficeWorker";p="156338"][quote="Cpt._Keyes";p="156336"]firecrag needs to go...but i like the 2fort one[/quote]

Me too, but unfortunately we are the minority. :([/quote]
keep it voteable though then i say but hide firecrag in the deepest darkest depths of the hell it spouted from

Posted: Sun Mar 01, 2009 6:41 pm
by Tarrock
firecrags way to big to be any good. If they would of cut the middle by 1/2 or 3/4, it'd be fine.

Monestery needs to go. Giant map, with goofy objectives, and really easy to get lost.
We played it the other day and the whole blue team had no idea what the hell to do or go. At the end the entire blue team quit except 2 or 3 ppl.

Posted: Sun Mar 01, 2009 6:53 pm
by DeafOfficeWorker
[quote="Tarrock";p="156396"]Monestery needs to go. Giant map, with goofy objectives, and really easy to get lost.
We played it the other day and the whole blue team had no idea what the hell to do or go. At the end the entire blue team quit except 2 or 3 ppl.[/quote]

I disagree. Everyone will learn the map eventually. I remember playing helms deep when no one had a clue.

Monastery is great map. Just wait and see.

The 2fort map is aoc_overlook.

Posted: Sun Mar 01, 2009 7:15 pm
by Dog
I've removed them but they should still be available should an admin or supporter want them.

Posted: Sun Mar 01, 2009 9:04 pm
by Cpt._Keyes
[quote="Tarrock";p="156396"]firecrags way to big to be any good. If they would of cut the middle by 1/2 or 3/4, it'd be fine.

Monestery needs to go. Giant map, with goofy objectives, and really easy to get lost.
We played it the other day and the whole blue team had no idea what the hell to do or go. At the end the entire blue team quit except 2 or 3 ppl.[/quote]
if we were to get rid of maps with goofy objectives i would say get rid of that mountain assault one...where you destroy the dragon statue "Push your battering ram to <here>" "OBJECTIVE COMPLETED!" "Push your battering ram to <HERE>" "OBJECTIVE COMPLETED!" "Push it here now!" "OBJECTIVE COMPLETED" but it still is a good map...keep it!

monastery is a good map...once people figure it out...and if you think that map is big...you haven't done Westerlyn!!