Cube 2.0

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Dog
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Cube 2.0

Post by Dog » Sat Mar 05, 2016 8:13 pm

The Cube returns!
The plugin is now on TV8 and can be turned on and off by admins with the Admin menu (it will force a map change).
Anyone up for a stress test?

I added the best cube maps to TV8:
  • cube_alpinevalley - l3eeron's valley of scented pine trees and squirrels encapsulating a valley of death - the original cube soccer map!
  • cube_egypt_gx_3 - l3eeron's open Egyptian themed map
  • cube_lasertag
  • cube_snofort - a converted map from where it all began
  • cube_soccer
and of course most of the other maps like ctf_2fort, badlands and turbine all support cube soccer.

UPDATES
  • All weapons now supported by the Cube
  • Cube now restocks secondary weapons
  • Medics healing gun ray thing now increases every time a medic stands near the Cube
  • Standing right beside the Cube will make you Ubercharged for a short time
  • Cube leaves a trail to you can see the bounce angle
  • Players standing near the Cube will glow and can be seen through walls
  • Health increases slowly standing beside the Cube
  • Fixed the nag message about the Cube being returned to center
  • Added various admin commands
Medic gun being recharged
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Cube trails
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Ubercharged at Cube
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M's
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Re: Cube 2.0

Post by M's » Sat Mar 05, 2016 9:22 pm

I can help test it Sunday about 7 VST

black_and_blue
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Re: Cube 2.0

Post by black_and_blue » Sat Mar 05, 2016 9:58 pm

<eVa>mlite wrote:I can help test it Sunday about 7 VST

Boss Llama
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Re: Cube 2.0

Post by Boss Llama » Sun Mar 06, 2016 12:26 am

Sunday at 7 Central probably works for me!
-Boss Llama

John Doe
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Re: Cube 2.0

Post by John Doe » Sun Mar 06, 2016 2:31 am

Count me in, drag me of the MC server.

eumoria
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Re: Cube 2.0

Post by eumoria » Sun Mar 06, 2016 8:47 am

Yea I'm down, Islanders game should be over by then

Sparky06
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Re: Cube 2.0

Post by Sparky06 » Sun Mar 06, 2016 1:16 pm

Sounds like fun. Count me in!
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Moonray
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Re: Cube 2.0

Post by Moonray » Sun Mar 06, 2016 2:22 pm

Should be good! I'm in!
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Thanks, Supreveio!

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