L4D2 Update 7/2/13 Extended Mutation System

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Plas
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L4D2 Update 7/2/13 Extended Mutation System

Post by Plas » Tue Jul 02, 2013 7:30 pm

Some discussion in the shoutbox from Zork and others about the update so I thought I'd start a post about it in here.
This update also include an update to the L4D2 Authoring Tools

- Added the Extended Mutation System
- Included demo EMS modes Holdout, Dash, L4D1
- Added support for Linux

- Server operators can now specify whether or not custom content is allowed when playing on their servers. This can be set on a per game mode basis – see cfg/addonconfig.cfg for details.

- Fixed yellow screen corruption that occurs on AMD Radeon HD 6000 Series hardware.
- Updated database to include video cards from the Steam survey through April 2013.

Add-ons
- If a found game is using a Mutation add-on from the workshop, the "Download Add-on" button will open the workshop page
- Adjusted add-on sorting when loading the main menu so Mutation add-ons can override UI elements.
- Reworked add-on management to improve stability and properly support custom mutations.
- Fixed the download progress panel sometimes not updating because it was referencing a different file than the one currently downloading.
- Added a drop-down menu to the add-on screen to filter by tags.
- Fixed occasional focus problem when clicking on the Addons list panel.
- Allow keyboard scrolling of the Addons list panel.

Publishing Tools
- Fixed published file browser not updating after publishing new content.
- Fixed published file browser showing only the first fifty items of a users workshop.
- Fixed upload tool throwing an error when replacing an existing file, if the file size was greater than the available space in the cloud.
- Fixed upload tool sometimes showing an error dialog for files that had been deleted from workshop.
EMS mode Holdout


Dash mode seems to be based around getting from checkpoint to checkpoint within a map as quick as possible. Some of the check points can be activated by a single player while others need all four players to stand next to it to advance.

L4D1 Mode : text taken from the steam forums http://forums.steampowered.com/forums/s ... 932&page=2
Yep. I just played on that mutation to test it and it's basically L4D1-like. There's 2 different mutations L4D1 Co-op and L4D1 Versus.
There's only Boomers, Hunters and Smokers (only these spawn from the special infected, but there's still Tanks the the occasional Witch). And the only weapons that you can find are the L4D1 weaps (Uzi/SMG, both normal shotguns, autoshotgun, M16 and Hunting Rifle and the pistols). Afaik there's also no melee weapons available. At least I couldn't find any.

Also on the l4d2 workshop.
SI Plus Mutation.
This one looks interesting. I love the flaming jockey dealing more damage part.
http://steamcommunity.com/sharedfiles/f ... =157281646
coop/versus mutation that tweaks infected.
Tanks startle all zombies in their radius to attack random survivor.
Startling a witch, will cause all zombies in radius of witch to attack startler.
Special Infected can control zombies to attack a random player by striking.
Smoker's deathcloud is damaging!
Boomer bile slows you down.
Spitter spit is sticky. (slowdown)
Jockey's move you faster.
Burning Chargers, Hunters and Jockeys deal 150% damage when pummeling, pinning, riding.

Inspired in part by this thread http://forums.steampowered.com/forums/s ... ?t=3107303

- more tweaks to come, hanging hunters, etc

Update: May 26, 2013 - Version 1.4 Burning Chargers, Hunters and Jockeys deal 150% damage when pummeling, pinning, riding.

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Re: L4D2 Update 7/2/13 Extended Mutation System

Post by NerevarineKing » Tue Jul 02, 2013 8:19 pm

We should get a group together and try some of this stuff out!
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Re: L4D2 Update 7/2/13 Extended Mutation System

Post by Soltan » Tue Jul 02, 2013 9:09 pm

I finally caved and picked up L4D2 (Valve gave me a 66% off coupon). I should be up to speed as far as the basics by this weekend.
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Re: L4D2 Update 7/2/13 Extended Mutation System

Post by NerevarineKing » Tue Jul 02, 2013 9:19 pm

Soltan wrote:I should be up to speed as far as the basics by this weekend.
You should just jump right in to a versus game, getting crushed is the best education! :twisted:
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Re: L4D2 Update 7/2/13 Extended Mutation System

Post by ADevilishPotato » Wed Jul 03, 2013 8:49 am

Soltan wrote:I finally caved and picked up L4D2 (Valve gave me a 66% off coupon). I should be up to speed as far as the basics by this weekend.
yay another person to harass when we are filling up VS games! :lol: :dance:
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Re: L4D2 Update 7/2/13 Extended Mutation System

Post by The Domer » Wed Jul 03, 2013 11:54 am

NerevarineKing wrote:
Soltan wrote:I should be up to speed as far as the basics by this weekend.
You should just jump right in to a versus game, getting crushed is the best education! :twisted:
This is true. I only started playing recently, but you can pick it up pretty fast. The hardest part is learning the maps, which I am still terrible at.

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