L4D2 Campaign Speed Runs!!

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Re: L4D2 Campaign Speed Runs!!

Post by Ixtab » Fri Dec 03, 2010 6:45 pm

gator wrote:
TTHREAZ wrote:I'm researching a solution. :P
Solution: Faster computer!

I kid :P
Well, I am sure that would help... But I think it also has to do with being east coastish... aren't the ville servers out westerly? May also have to do with our ISP, they kinda suck.

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Re: L4D2 Campaign Speed Runs!!

Post by TTHREAZ » Fri Dec 03, 2010 7:25 pm

Well, the idea would be to time the segment from the opening of the safe room door to the closing of the next one/completion of the finale. That way, you'd have a consistently measurable segment to work with.

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Re: L4D2 Campaign Speed Runs!!

Post by Ixtab » Sat Dec 04, 2010 12:09 am

Yeah, if there was a way to time it like that, t'would be pretty awesome.

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Re: L4D2 Campaign Speed Runs!!

Post by gator » Sat Dec 04, 2010 1:14 am

Ixtab wrote:
gator wrote:
TTHREAZ wrote:I'm researching a solution. :P
Solution: Faster computer!

I kid :P
Well, I am sure that would help... But I think it also has to do with being east coastish... aren't the ville servers out westerly? May also have to do with our ISP, they kinda suck.
It's mostly bottlenecked on the computer's ability to load in the maps... for example T's in Cali, but he has fairly slow load times.

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Re: L4D2 Campaign Speed Runs!!

Post by Boss Llama » Sat Dec 04, 2010 1:45 am

Yeah, the connection gives latency issues, but the comp's map-loading is what really slows it down in general.

Or, like tonight, the Director simply decides you need to die. Repeatedly. All night long. No matter what. That slows things down too...

Shakes fist at the Director
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Re: L4D2 Campaign Speed Runs!!

Post by John Doe » Thu Aug 11, 2011 11:26 pm

Well, with new content we needed to do some speed runs and our results are as follows:



Hammy, Mortis, Alizee and I clocked 17 minutes on Dead Air.


Screen shot to follow.


JD

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Re: L4D2 Campaign Speed Runs!!

Post by metacide » Fri Aug 12, 2011 9:18 am

Vic, Mateo, Zookie, and I did Dead Air the other night in 19 minutes.

There will be no Screen shot to follow.
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Re: L4D2 Campaign Speed Runs!!

Post by Boss Llama » Fri Aug 12, 2011 9:37 am

Here's a screeny for Dead Air in 17
VIEW CONTENT:
Image
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Re: L4D2 Campaign Speed Runs!!

Post by Mortis462 » Fri Aug 12, 2011 11:32 am

I think we can shave another min to 2min off of that without much trouble
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Re: L4D2 Campaign Speed Runs!!

Post by MateoTheBold! » Fri Aug 12, 2011 1:03 pm

I've been doing some speed runs too recently; they are a blast but I always feel guilty if there is anyone behind me. Hit me up if anyone ever needs a +1 for their game. On a related note, as another Villun pointed out to me, they really help build skills for playing VS, too.
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Re: L4D2 Campaign Speed Runs!!

Post by MateoTheBold! » Fri Aug 12, 2011 2:18 pm

I hijacked this thread with a new one: http://www.theville.org/forums/viewtopi ... 72#p309672
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Re: L4D2 Campaign Speed Runs!!

Post by John Doe » Fri Aug 12, 2011 11:40 pm

We need to get speed run times for the sacrifice and blood harvest now too :)


I wonder if we need to collect them for the 3rd party maps?

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