L4D2 Future Update - Infected Bots and The End of Auto Spawn

Join TheVille's best fun-loving zombie experts as they reduce the number of infected!
Post Reply
John Doe
Site Admin
Site Admin
Posts: 8031
Joined: Sun Oct 22, 2006 10:55 pm
Contact:

Games Played

Ville Awards

L4D2 Future Update - Infected Bots and The End of Auto Spawn

Post by John Doe » Sun Jan 24, 2010 11:41 pm

Just read this here:

http://hellforge.gameriot.com/blogs/Ran ... Auto-Spawn

Fantastic news for all L4D2 enthusiasts out there! In Valve's latest blog, the team annouced they have many intended fixes coming our way, including the prospect of Infected Bots to take the place of leaving players, and the removal of Auto Spawn from finals. As quoted:


"With our last update having come out a few weeks ago and the next one a few weeks out, we wanted to let people know what we are working on. In addition to "The Passing" DLC, we are working on some other updates coming for both PC and 360. While not a complete list by any means, we wanted to give a heads up on a few Versus changes coming.

Bots
We are adding bots for the Infected team to help out the Infected when they are down a man or two. This will also make 1v1 Versus a bit more fun.

Auto-spawning
We've also been experimenting with a solution for auto-spawning in Versus finales. Even though it's pretty obvious from the L4D forums that EVERYONE LOVES auto-spawning in finales, we figured, what the hell-we'd just go ahead and remove auto-spawning anyway. But before we make any change to Versus we always need to see how the game is currently being played.

So how do finales currently play out? Across all finales in Left 4 Dead 2 currently, a single survivor has a 34.56% chance of escaping. That includes the Concert Finale in "Dark Carnival", which boasts close to a 50% escape rate (and yes, a fix for everyone's favorite cheese spot is coming). Remove the Concert Finale, and we see the average drop to 29.61%. With these figures in mind, when we make changes, we can measure the difference and see how much the change impacted the balance.

Another stat we often see discussed: What gets played more, Versus or Campaign? It really depends on the day, as they are almost always statistically tied. They are unquestionably the two favorite modes of Left 4 Dead.

Also: With work on "The Passing" in full swing, we will soon be recording the actors. First up in our recording sessions is everybody's favorite suit-wearing zombie killer Nick, played by Hugh Dillon. If you haven't already caught it, Hugh's show Durham County has been picked up by ION and is on Sunday nights at 10pm.

Lastly, in case you missed it, the CG Society has an interview up with Valve's own Randy Lundeen and Jeremy Bennett."

This is incredible news for players, as both these issues have been the bane of Versus games since the arrival of Left 4 Dead 1. At such a critical time, where faith in the series was beginning to dwindle, this is a much needed and positive boost for the community. More updates like this could only be a solid step in the right direction.

With "The Passing" promising the return of the original Survivors, and the community working hard to implement the old maps, things are definitely looking up for the longevity of the series. We can only hope that L4D2 will continue to improve!

BigBiker05
Villun
Villun
Posts: 2904
Joined: Mon Dec 15, 2008 7:48 am
Location: Lost

Games Played

Ville Awards

BigBiker05’s avatar
Loading…

Post by BigBiker05 » Mon Jan 25, 2010 5:29 am

Wow, did you click that cg society link?

That concept art is FREAKING AMAZING. Wow, I wish the game could actually look like that concept art, that is one freakish looking zombie wasteland!!!

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests