L4D2 pre-load

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BigBiker05
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Post by BigBiker05 » Wed Oct 28, 2009 2:01 pm

So its time again and I'm sitting here refreshing steam... I click the community page once again and its delayed again, only 1 hour this time.

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Post by bullet4o1 » Wed Oct 28, 2009 2:46 pm

I bet they wont release it today.
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Post by BigBiker05 » Wed Oct 28, 2009 2:58 pm

Did I mention its delayed another hour on top of that hour.

Anyways, about 15 valve employees are playing the demo, hopefully they're making sure they fixed whatever was wrong.

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Re: L4D2 pre-load

Post by TheCarpe » Wed Oct 28, 2009 3:47 pm

I've given up watching it. As far as I'm concerned, the dozens of people on my friends list entering the game simultaneously will be my cue that the demo is ready :D
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Post by BigBiker05 » Wed Oct 28, 2009 3:50 pm

Yeah, well I gotta make a decision of what time I wanna go to class. Looking at the servers the valve employees are in, I think its something with the AI team mates. All the employees been in servers with 2 or 3 AI team mates.

EDIT: And right now only 3 of them are in a server compared to the 15-20 that were in an hour ago.

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Post by Rigges » Wed Oct 28, 2009 4:30 pm

Hahahahahah I told you and it is going to stay delayed too.


LMAO Valve Eats Turds

Nuall could not get a game out on time if his life depended on it.
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Post by John Doe » Wed Oct 28, 2009 6:35 pm

I dont get a preload option.......... Valve hates me.

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Post by Dog » Wed Oct 28, 2009 8:14 pm

Holy smokes...awesome update!
Much better than L4D

My new favorite weapon - the machete!
:lol:
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Post by Dog » Wed Oct 28, 2009 8:15 pm

Oh and the Boomer puke, the Defib, the Spitter, the Jockey, the Charger....all great additions
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Post by Plinko » Wed Oct 28, 2009 10:03 pm

Played through SP once, the AI really struggled with moving along, especially through the crescendo in the second stage.

I like what they've done to make people move along and keep you from bunching up!
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Post by BigBiker05 » Wed Oct 28, 2009 10:13 pm

I love making the charger run into walls, leaves a bloodstain. I even killed him from doing that once.

Been playing on expert and loving it. The adrenaline needle is awesome. Machette is OP. Spitter is mean.

I can't wait to play as a jockey in vs.

Hit me up if you want to play advance
Last edited by BigBiker05 on Thu Oct 29, 2009 5:18 am, edited 1 time in total.

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Post by TheCarpe » Wed Oct 28, 2009 10:32 pm

[quote="BigBiker05";p="205638"]Machette is OP.[/quote]

All the melee weapons are equally OP, though try it on Expert and see how far you make it ;)

No Axe in the Demo :(
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Re: L4D2 pre-load

Post by BigBiker05 » Thu Oct 29, 2009 5:23 am

In case you get bored, here are some console commands. I got some to work well others I didn't. They may contain spoilers so they are hidden.

[spoil]http://forums.steampowered.com/forums/s ... ?t=1003570[/spoil]

And if that thread gets deleted, here is a hard copy.
EDIT below
[spoil]
EDIT: z_spawn then name of creature: ie: z_spawn tank


* Dev console must be turned on in Options -> Keyboard.
* ~ (tilde) key brings it up.
* "sv_cheats 1" is required for almost all commands.
* Only works in single-player or on a local server.

--------------------

Items/Weapons:
give <weapon/item name> - Spawn item/weapon (drops nearby if already have it)
give weapon_grenade_launcher - The "Error Launcher"
sb_give - Spawn item/weapon for all survivor bots

Weapon Upgrades:
upgrade_add LASER_SIGHT
upgrade_add EXPLOSIVE_AMMO
upgrade_add INCENDIARY AMMO

Item Mods:
adrenaline_duration - default is 15
adrenaline_run_speed - default is 260
first_aid_heal_percent - default is 0.8
incendiary_ammo_burn_time - default is 4.0
pain_pills_decay_rate - default is 0.27
pain_pills_health_value - default is 50
vomitjar_duration_infected_pz - default is 20
vomitjar_radius - default is 110

Molotov Mods:
inferno_damage - default is 40
inferno_flame_lifetime - default is 15
inferno_flame_spacing - default is 50
inferno_initial_spawn_interval - default is 0.05
inferno_max_flames - default is 32
inferno_max_range - default is 500
inferno_per_flame_spawn_duration - default is 5

Director:
director_force_tank
director_force_witch
director_no_bosses
director_no_mobs
director_no_specials
director_force_panic_event - INCOMING!
director_panic_forever 1 - INCOMING! ... INCOMING! ... INCOM-FFFFFFFFF

Character Modifiers:
sv_infinite_ammo
survivor_crouch_speed - default is 15
survivor_damage_speed_factor - default is 0.25f
survivor_limp_walk_speed - default is 85
survivor_max_incapacitated_count - default is 2
survivor_speed - default is 210

Zombies:
hunter_pounce_air_speed - default is 700
jockey_pounce_air_speed - default is 700
nb_gravity - default is 1000
tongue_fly_speed - default is 1000
tongue_range - default is 750
z_add - Spawns one random common infected
z_attack_pz_it_damage - default is 20
z_charge_duration - default is 2.5
z_charge_max_speed - default is 500
z_charger_health - default is 600
z_charger_pound_dmg - default is 15
z_common_limit - Zombies onscreen! Default is 30, >500 may cause lag/crashes
z_forwardspeed - default is 450
z_gun_damage - default is 10
z_health - default is 50
z_hunter_health - default is 250
z_hunter_speed - default is 300
z_jockey_health - default is 325
z_jockey_speed - default is 250
z_mega_mob_size - default is 50
z_mega_mob_spawn_max_interval - default is 900
z_mega_mob_spawn_min_interval - default is 420
z_spawn - boomer/charger/hunter/jockey/mob/smoker/spitter/tank/witch, blank or incorrect spawns common
z_speed - default is 250
z_spitter_health - default is 100
z_spitter_speed - default is 210
z_tank_health - default is 4000
z_tank_speed - default is 210
z_witch_damage - default is 100
z_witch_speed - default is 300

Other:
cl_showfps - Display Frames-Per-Second
explode - You go boom!
god - God Mode
hurtme # - Deals # damage to you
noclip 1 - Wheeeeeeeeee!
sb_move_to_cursor - Survivor bots move to your cursor
warp_all_survivors_here
warp_all_survivors_to_finale[/spoil]

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